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General >> Hangar talks >> Flight Sim World
https://www.captainsim.org/forum/csf.pl?num=1495517008

Message started by Markoz on May 23rd, 2017 at 5:23am

Title: Re: Flight Sim World
Post by CoastalDriver on Jun 3rd, 2017 at 9:53am
This is interesting for a number of reasons. Both P3D and FSW are 64 bit architecture which means the capacity to work with current and future hardware. The interesting point for me is there are now basically three choices for the future of flight simulation, P3D, FSX and XP11. The first two fundamentally the same, the last significantly different in its underlying architecture.

From a computing perspective my preference lies with XP11 for the simple reason it is a genuine open source based product with the capacity to run on systems such as Linux or Macs. It is also not a computer resource hog (within limits) which means you can manage with a lot less sophisticated hardware. Again it is easier to design and make models for and from what I have seen it is very good in the graphics area as well. That said I do not have it but I yet may.

As for P3D well I am sure it is good and will get better but its hardware demands require me to buy a completely new system to run it and that is not on my agenda, apart from flight simulation my current 64 bit system with Win 7 is more than adequate and the other point is I am the only desktop user left in my close circle everybody else has gone to IPhones, IPads or Androids for obvious reasons. From what I have seen the same probably applies to FSW so they are head to head now or maybe not.

The critical issue for me as a bonafides simulator user is all my addons. I will start by saying I have tweaked and changed etc to the point where I can see nothing wrong with FSX-A as I have it set up it performs well, I have great detailed scenery and weather addons and I am not that inclined to spend months getting new stuff just so I can run P3D or FSW.  But more importantly for me is this very neglected point, I have a lot of older models that are essentially FS9 some ported, some converted to native FSX. I have sufficient computing skills and knowledge to know without trying that they will not work in a 64 bit simulator environment and I also know that they will not be reproduced again for either FSW or P3D because the designers have exited the simulation world altogether. The majority of these aircraft are historical relics but that is why I use them, it caters for my interest in the period of flight from the 1920's through to the 1950's. But I also know I can probably convert these into XP11 and if I am prepared to do the work develop VC for them and that is a very significant attraction. I am not interested in glass cockpit aeroplanes, I flew them for a living before retiring and while as I pilot I can appreciate the safety and reliability of a modern turbine I am a piston engine nut and that is what fascinates me. Again at this point in time some of the models released for FSX over the past 12 months or so are simply superb and there are a few more to come in that area as well. I have also noted some design and payware houses have started to make XP11 versions, such as Carenado and another company.

I guess my view is as for FSX, probably not, as for P3D maybe and as for XP11 it is the most interesting and exicting of all. But and here is the but I cannot be bothered at this time replacing a perfectly serviceable PC just to get something more whizbang so to speak. I kept Win98 going for 14 years on a 1MB CPU, so I think I can do ok with the 8GB and 2 TB system I have now. I think there a lot of people in this category, what we have works, everybody else has gone to hand held mini's and I do not use the PC for work anymore, so why buy a new machine except as a self indulgent hobby.

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