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707 Captain >> 707 Captain >> 707 Broken in p3D
https://www.captainsim.org/forum/csf.pl?num=1463049439

Message started by Michael Mannschreck on May 12th, 2016 at 10:37am

Title: 707 Broken in p3D
Post by Michael Mannschreck on May 12th, 2016 at 10:37am
when i try to load up my  707 in p3D i have Lines Going  threw the Model   is there anyway to fix this?


Title: Re: 707 Broken in p3D
Post by Mustang1977 on May 13th, 2016 at 9:50am
This can also occur in FSX. Try to restart the simulator or switch to another plane and then back, this should help.

Title: Re: 707 Broken in p3D
Post by speck on May 14th, 2016 at 1:17pm
Hi these lines usually happen if you have the Virtual cabin enabled. Disable it and it will go away.

Title: Re: 707 Broken in p3D
Post by Markoz on May 15th, 2016 at 2:00am

speck wrote on May 14th, 2016 at 1:17pm:
Hi these lines usually happen if you have the Virtual cabin enabled. Disable it and it will go away.

What I do when I have the problem, is checkmark Flight Deck Only, in the ACE, reload the 707, then uncheck it, reload the 707, and the lines usually go away for me after that.

Title: Re: 707 Broken in p3D
Post by speck on May 15th, 2016 at 6:33pm
Thanks Mark, I'll try that for next time :)

Title: Re: 707 Broken in p3D
Post by jbirdsal on Nov 26th, 2016 at 8:23pm
Along the P3D problem lines:

Anyone else had a problem with framerate atrophy in P3D V3.3 or 3.4?  Really wierd problem -- starts normal, then bleeds framerates, almost like a massive memory leak, with no VAS increase? 

Anyone else seeing this, and does anyone have any suggestions?

Cheers,

Jason

Title: Re: 707 Broken in p3D
Post by maxs on Jan 2nd, 2017 at 4:57pm

jbirdsal wrote on Nov 26th, 2016 at 8:23pm:
Along the P3D problem lines:

Anyone else had a problem with framerate atrophy in P3D V3.3 or 3.4?  Really wierd problem -- starts normal, then bleeds framerates, almost like a massive memory leak, with no VAS increase? 

Anyone else seeing this, and does anyone have any suggestions?

Cheers,

Jason



I have exactly the same problem and no solution.  :(

Title: Re: 707 Broken in p3D
Post by Markoz on Jan 4th, 2017 at 1:34am
It happens to me too. I don't know why it happens, nor do I know of a fix for it, but I have to say that it looks to me like we will have to wait until Captain Sim release the 707 for P3D. :-/

Title: Re: 707 Broken in p3D
Post by TheGoose on Jan 17th, 2017 at 8:08pm
Hi,

I just bought the 707 for 9.99 during the sale and its a great plane BUT the frames are horrible (VC only option is already selected).

C&D I have arround 40+ frames...after e.g. CRTL and E (just to start quick) the frames are dropping to down to 9/10fps

even at high altitude the frames are arround the same low value.  :'(

I am having a more or less top notch rig, means 4670k @ 4.5GHz and 1080 8GB + 24GB Ram.
Other planes like another company are running smooth as silk, the CS L1011 is running at 40+ fps.

Hope that someone can help.

Cheers
Goose

Title: Re: 707 Broken in P3D
Post by JumpSeater on Jan 17th, 2017 at 11:09pm
There seems to be a memory leak with the 707 in P3D, or something going on to the point where it is really unflyable in P3D.  Frames begin to drop off in flight to a point where its near dead. Is there a plan to offer for sale an updated P3D version soon?  My  wallet is open for business here!  This is a really well done airplane and from a vintage jet perspective, an essential one for the hanger. Captain Sim, can you advise?

Cheers!

Title: Re: 707 Broken in p3D
Post by GuyH on Jan 18th, 2017 at 12:05pm
Hi guys,

Sorry to 'brake in' into this topic, but I am on the verge to buy the 707 but I just want to know if it's working correctly in P3D as I don't own FSX.

But I see here it has some issues with memory/FPS.
Is this a current problem with every P3D user here?

Title: Re: 707 Broken in p3D
Post by Markoz on Jan 19th, 2017 at 12:14am
While I can't say it's a problem for "everyone", it's worth considering that it could be a problem for you if you buy it for use in P3Dv3. You have to remember that it's made for FSX, and not P3D, so if you use it in P3D, you use it at your own risk. :-/

Title: Re: 707 Broken in p3D
Post by GuyH on Jan 19th, 2017 at 5:58am
Thanks for your response! I will make a mental note of it ;)

Title: Re: 707 Broken in p3D
Post by Mustang1977 on Feb 8th, 2017 at 5:57pm
Using P3D v3.4 for less than a week and one of my favorite plane - the 707 - make problems!  :(

Have the same fps-problem - after loading the fps going down contiuous to unflyable.

If CS will Update the 707 to P3D v3 I would buy it immediately - also for EUR 60  ;D

So please?

Title: Re: 707 Broken in p3D
Post by Mustang1977 on Feb 10th, 2017 at 8:22pm
HA! FIXED in P3D v3.4! Oh yes my holly old lady, I will bring you up to P3D Skies now  ;D xD

BUT, there is also a bad news, but first the good one:

After the fix i've stable Frames between 60-70 in the VC and Interior (outside around the plane in my Desert-Testing Area a bit over 100).

And now the bad news: It's the doppler-gauge. So you have to look about an alternative (CIVA INS?). I used the doppler nav in combination with the GPS so that the 707 follows automatically an (self created) flightplan. Maybe a NAV/GPS Switch helps, but this I have to test it first.

So, here's the fix - it's VERY SIMPLE:

1. Open the panel.cfg of the 707
2. Go to [VCockpit10] Section and place a Semicolon ; before gauge nr. 27.

It should look like this:

;gauge27=Captain_Sim.x707.dns!main, 1,1

After this the 707 should be FULLY OPERATIONAL and ready to fly in P3D 3.4! YESS  :D

A Second hint: Don't turn on the Weather Radar! This costs around 12 FPS.

I hope that Captain Sim will bring a fix for the doppler-gauge! This gauge can't be opened with FS Panel Studio (it says that it is an invalid gauge), I don't know why this gauge kills the 707 in P3D  :-?


Title: Re: 707 Broken in p3D
Post by Markoz on Feb 12th, 2017 at 1:55am
Thank you very much for this info Mustang1977!  [smiley=thumbsup.gif]

I will eventually get to try it out, but I will wait until I get back from my overseas holiday in 4 weeks time! ;D

Title: Re: 707 Broken in p3D
Post by Mustang1977 on Feb 12th, 2017 at 10:33am
No problem  :)

So you have to shorten your holiday for this  ;D xD

Title: Re: 707 Broken in p3D
Post by Markoz on Feb 12th, 2017 at 11:30pm

Mustang1977 wrote on Feb 12th, 2017 at 10:33am:
So you have to shorten your holiday for this  ;D xD

That's easier said than done! ;D

Flying in FSX/FSX-SE/P3D is a bit hard at the moment, as I don't have a joystick to use with my laptop. I was hoping to buy one here, as the weight of my Logitech Extreme 3D Pro would have added extra weight to my luggage, and I was already very close to the limit, but I haven't found a single one yet. :(

Also, I only have the Captain Sim products installed where they are designed to go, so I can help as best as I can for the main issues people have with them. :-/

Title: Re: 707 Broken in p3D
Post by Markoz on Mar 11th, 2017 at 1:36am

Mustang1977 wrote on Feb 10th, 2017 at 8:22pm:
HA! FIXED in P3D v3.4! Oh yes my holly old lady, I will bring you up to P3D Skies now  ;D xD

BUT, there is also a bad news, but first the good one:

After the fix i've stable Frames between 60-70 in the VC and Interior (outside around the plane in my Desert-Testing Area a bit over 100).

And now the bad news: It's the doppler-gauge. So you have to look about an alternative (CIVA INS?). I used the doppler nav in combination with the GPS so that the 707 follows automatically an (self created) flightplan. Maybe a NAV/GPS Switch helps, but this I have to test it first.

So, here's the fix - it's VERY SIMPLE:

1. Open the panel.cfg of the 707
2. Go to [VCockpit10] Section and place a Semicolon ; before gauge nr. 27.

It should look like this:

;gauge27=Captain_Sim.x707.dns!main, 1,1

After this the 707 should be FULLY OPERATIONAL and ready to fly in P3D 3.4! YESS  :D

A Second hint: Don't turn on the Weather Radar! This costs around 12 FPS.

I hope that Captain Sim will bring a fix for the doppler-gauge! This gauge can't be opened with FS Panel Studio (it says that it is an invalid gauge), I don't know why this gauge kills the 707 in P3D  :-?


It certainly seems to work, I did a partial flight - as in I took off, flew around for about 30 minutes, then ended the flight - and the fps remained at between 45 fps and 60 fps the whole time. In previous flights, within 30 minutes, the frame rate would have dropped to around 10fps, or less.

Thanks for figuring it out.  [smiley=thumbsup.gif]

Title: Re: 707 Broken in p3D
Post by Mustang1977 on Mar 11th, 2017 at 8:55am
My pleasure  :)

But CS should made an up to date Version for the Doppler-Gauge in P3D.

But for the next few years - xD  :P - we should use an improved NAV/GPS Switch, so the 707 can follow normal Flightplans without problems. A good solution is to add the switch in the [Window00] Section:

gauge05=Beech_Baron!NAV GPS Switch,  26,661,27,64

The "gauge05" should be the next number.

Title: Re: 707 Broken in p3D
Post by farman on Mar 13th, 2017 at 11:08am
Hi, the advice about the Doppler is absolutely correct. But a second issue is arised. From the VC (func9) view, I see in the outside, "flashing" images of rectangles and the terrain too "flashes" - sorry, but I don't know how to explain it in a better way -. Anyone else has the same problem? it's a real pity, the 707 should be a P3D compatible software!

Title: Re: 707 Broken in p3D
Post by Markoz on Mar 13th, 2017 at 11:42pm
I had that problem in FSX. I used to reload the 707 and they disappeared. I haven't tied this in P3Dv3 yet (being slack). Once I got to having the newer Graphics Cards, like the GTX 770, or even the GTX 470, I didn't have it happening in FSX any more.

No matter what, I still think we will need to wait for an update for the 707 to address this problem. :-/

Title: Re: 707 Broken in p3D
Post by farman on Mar 14th, 2017 at 4:07pm
Yes Mark, you're right. It's useless to force things. Let's wait (and hope, of course). Who knows, maybe some people in CaptainSim will read, before or after, our pleas.
  Thanks again, Mark
        Fulvio

Title: Re: 707 Broken in p3D
Post by PascalP on Dec 8th, 2017 at 4:51pm
Bought it today and following Mustang advise I succeeded to have it in P3Dv3.
After a first flight I must say that I love this aircraft  :D

Just a few issues:

  • No smoke for the engines
    Airspeed indicator sometimes reset to 0 and come back after a few seconds
    taxi lights not operating

Cheers
Pascal

Title: Re: 707 Broken in p3D
Post by PascalP on Dec 20th, 2017 at 1:14pm

PascalP wrote on Dec 8th, 2017 at 4:51pm:

Just a few issues:

  • No smoke for the engines
    Airspeed indicator sometimes reset to 0 and come back after a few seconds
    taxi lights not operating


Taxi lights are ok  ;)

Title: Re: 707 Broken in p3D
Post by Mustang1977 on Dec 20th, 2017 at 7:21pm

PascalP wrote on Dec 8th, 2017 at 4:51pm:

No smoke for the engines

Have you checked if the Smokesystem is on (usually Hotkey "i")?


PascalP wrote on Dec 8th, 2017 at 4:51pm:
Airspeed indicator sometimes reset to 0 and come back after a few seconds

When does this happen? This could be a Temp-Problem (Pitot Heat?)

Title: Re: 707 Broken in p3D
Post by Mustang1977 on Dec 20th, 2017 at 7:26pm
I'am glad to hear that this great old lady is also working without problems at you  :)


Mustang1977 wrote on Dec 20th, 2017 at 7:21pm:

PascalP wrote on Dec 8th, 2017 at 4:51pm:

No smoke for the engines

Have you checked if the Smokesystem is on (usually Hotkey "i")?


PascalP wrote on Dec 8th, 2017 at 4:51pm:
Airspeed indicator sometimes reset to 0 and come back after a few seconds

When does this happen? This could be a Temp-Problem (Pitot Heat?)


I also recommend the V-One Panelmod for the 707 after a fresh install - this gives you much more experience  :)

Title: Re: 707 Broken in p3D
Post by PascalP on Dec 29th, 2017 at 12:18am
Thanks Mustang for your answers  :)

I will check for the temp issue, it could be this.
For the smoke system I did not think of the I key as I thought it was based on the thrust power setting....

Cheers  ;)
Pascal

PS: I have nearly finish a linda action file for this lady and will post it soon...

Title: Re: 707 Broken in p3D
Post by marcuscoull on Jul 22nd, 2018 at 8:05am
Just wondering.How have people put the CS 707 in Prepar3d.You can use the installer it wont recognize Prepar3d so do you just copy it from fsx to Prepar3d.Cheers.

Title: Re: 707 Broken in p3D
Post by Mustang1977 on Aug 1st, 2018 at 8:34pm

marcuscoull wrote on Jul 22nd, 2018 at 8:05am:
so do you just copy it from fsx to Prepar3d.

Yes, that's it. Manual integration  8-) - Runs without problems under P3D v3. Don't know if it runs with v4 too - not tested because I don't have v4.

Title: Re: 707 Broken in p3D
Post by Markoz on Aug 2nd, 2018 at 12:43am

marcuscoull wrote on Jul 22nd, 2018 at 8:05am:
so do you just copy it from fsx to Prepar3d.Cheers.

That's one way to do it. The other way requires you to buy the Flightsim Estonia FSX to Prepar3D Migration Tool (which is worth buying (€10.04) if you don't own FSX/FSX-SE).

Title: Re: 707 Broken in p3D
Post by TransContair on Aug 2nd, 2018 at 4:34pm
Hi,
Does the 707 work correctly with that application?

Neftalí Delgado

Title: Re: 707 Broken in p3D
Post by Markoz on Aug 3rd, 2018 at 12:01am
I never actually used the migration tool to install the 707 into P3D, I only copied the files from FSX to P3Dv2/v3. Seeing as I bought the migration tool years ago, I can give it a try to install 707 into P3Dv3.4 (I doubt the 707 will work in P3Dv4).
Seeing as the migration tool will install the 707 in P3D, just like it would be installed in FSX, it's worth noting that to get it working without the problem of the fps droping over time, to do the fix that Mustang1977 provided here: https://www.captainsim.org/forum/csf.pl?num=1463049439/14#14
Sadly, that means you won't be able to do flights using dopller navigation, only using GPS, or INS navigation flights. :(

I will do a test of installing the 707 into P3Dv3, using the migration tool, and let you know how it  goes.

[edit]The migration tool worked fine for installing the 707 into P3Dv3, and the 707 worked like it should when I used it. I still had to comment out the DNS gauge in the panel.cfg to prevent the frame rates dropping from 50+ fps, down to ~7 fps (it only took a few minutes to drop down to that).[/edit]

Title: Re: 707 Broken in p3D
Post by TransContair on Aug 11th, 2018 at 11:49am
ok thanks sir  ¡¡

8-)

Title: Re: 707 Broken in p3D
Post by Steve S on Dec 31st, 2018 at 5:40am
Man, wish CS would do a p3dv4 version of this plane n the 1011

Title: Re: 707 Broken in p3D
Post by Markoz on Jan 1st, 2019 at 1:12am
Sadly, it will take quite some time to see the 707 in P3Dv4. This is because Captain Sim are a small team, and it takes a lot of work to upgrade, and then refine it (fix bugs).

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