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Weapon for FSX >> Weapon for FSX >> Weapons panel
https://www.captainsim.org/forum/csf.pl?num=1434411836 Message started by ptds on Jun 15th, 2015 at 11:43pm |
Title: Weapons panel Post by ptds on Jun 15th, 2015 at 11:43pm
I have made a replica weapons switch panel for my cockpit setup (phyisical switches mapped via a USB input controller). The switches are easily mapped to the key combinations, but the selector switches could really do with a second input assignment for each function to allow proper forward and backward selection using rotary encoders. Does anybody know how to add a second switch assignment to allow this to happen. I am assuming that some additional XML code will be needed or existing code modified.
Pete |
Title: Re: Weapons panel Post by ptds on Jun 26th, 2015 at 8:26pm
Can anyone point me to where the xml code is that defines the rotary switch actions? I have looked in the gauges folder and nothing in there looks to be relevent. Perhaps Captain Sim could answer this if it is indeed possible.
I just want to add a seperate increment/decrement switch input to the rotary knobs rather than using a mouse click. Pete |
Title: Re: Weapons panel Post by ptds on Jul 6th, 2015 at 12:02am
Just completed my Weapons panel for the cockpit. Based on the screen image but the switches operate the functions rather than using mouse clicks/keys.
Connects via USB. still need some help with the xml code if anybody can help. Pete |
Title: Re: Weapons panel Post by Markoz on Jul 6th, 2015 at 1:17am
It looks great Pete. [smiley=thumbsup.gif]
Sorry I can't help you with the XML coding. :( |
Title: Re: Weapons panel Post by Joe Gucci on Oct 23rd, 2015 at 3:25am
Sorry but I can not figure out how to start a new thread. So I will try my question here. When i first started using weapons I could shoot boats in the water, now however I can not and my hud settings are the same which I will list below, any help I would be grateful for.
TTG RNG AA4 AIM Trach |
Title: Re: Weapons panel Post by Markoz on Oct 24th, 2015 at 3:03am Joe Gucci wrote on Oct 23rd, 2015 at 3:25am:
Joe Gucci wrote on Oct 23rd, 2015 at 3:25am:
You could also try a reinstall using the Repair option to see if that solves the problem. |
Title: Re: Weapons panel Post by dc8flightdeck on Dec 11th, 2016 at 12:39am
Pete,
I like your panel. Did you make any progress? Im trying to do something similar but I want to use individual toggle switches to activate individual functions rather than cycle the sub modes in the XML. For example Id like to set up a specific toggle switch to select an AIM-9 missile without cycling though the sub modes. |
Title: Re: Weapons panel Post by ptds on Jan 21st, 2018 at 12:40am
Hi dc8flightdeck,
Sorry for the very late reply! I have not been on the forums for a long time. In the end I changed my rotary switches to rotary encoders they work fine but only in one direction. I have done no more but I did find an interesting read. Some one had wired a 10K resistor between switch contacts and then used FSUIPC to record values against switch positions. I have not tried this yet but it could be a way forward for you. Let me know if you have made any progress. Pete |
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