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777 Captain (32-bit) >> 777 Captain (32bit) - General >> CS 777 in P3D V2.3 beta 2
https://www.captainsim.org/forum/csf.pl?num=1406276274

Message started by Rob Ainscough on Jul 25th, 2014 at 8:17am

Title: Re: CS 777 in P3D V2.3 beta 2
Post by HarryCYUL on Aug 1st, 2014 at 1:00pm

Rob Ainscough wrote on Jul 25th, 2014 at 8:17am:
Started testing the latest beta build from LM ... performance improvement so far appears to be about 15% across the board on my setup using this build.  Cloud shadows at sunset have much less impact.  Tested using 5 cloud layers at sunset which would normally bring my system to 10-11 fps (see settings in link below).  Also tested with high speed aircraft as they will stress out performance more than "normal" aircraft.

Used Captain Sim 777, Lockheeds F-22, and F-35.  Scenery is all Orbx with FTX Global, FTX Vector, PILOTs FTX Edition Mesh, and FTX OpenLC EU -- so I did try to load it up with add-ons.

Made a quick video here:

https://www.youtube.com/watch?v=Q3xg-bwfhNU

Graphics settings used can be found on my web site here: http://www.robainscough.com/P3D_V2.php

I'm finding I don't need to use SGSS AA now (this is good).  LM indicated they have done some additional work post this beta build that will improve water at Ultra performance -- so more improvements to come.  There were a few stutters, but they have been drastically reduced.  Sadly my video doesn't do my flight experience justice ... you may see stutters in my video that aren't a part of the my actual experience (yes I'm sure no one believes me, but you'll just have to take my word for it -- 2.3 beta 2 is MUCH improved).

Looks like I'll have a busy weekend testing.

Cheers, Rob.



your tests are your tests for your computer.  no offense but i really don't care how it performs on your setup.  Thousands and thousands of people have different setups and will get different results.  ::)

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