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Weapon for FSX >> Weapon for FSX >> Angle of Rounds
https://www.captainsim.org/forum/csf.pl?num=1401251000 Message started by usb on May 28th, 2014 at 4:23am |
Title: Re: Angle of Rounds Post by Markoz on Nov 9th, 2020 at 5:44am
It's like this:
<Station name="Left Wing Outer" params="-4.0(x),0(y),-0.5(z),0(p),-0.017(h),0(b),200(qty)"/> X = Left or Right of the Centre of Gravity (CG) of the aircraft (distance in metres) Y = Up or Down of the Centre of Gravity (CG) of the aircraft (distance in metres) Z = Forward or Backward of the Centre of Gravity (CG) of the aircraft (distance in metres) P = Pitch (tilt Up or Down) H = Heading (yaw Left or Right) B = Bank (tilt Left or Right) QTY = Amount/number (Quantity) of ammo/missiles So that the setting above is: X = 4 metres to the Left Y = 0 metres Up/Down Z = 0.5 metres Backward (I think) of the centre of the aircraft P = 0o pitch (firing on the same plane as the pitch of the aircraft) H = -0.017o ((I believe) pointed slightly inwards towards the aircraft centreline) B = 0o bank ((I believe that) banking is not necessary for bullets or cannon shells (bombs aren't supported in Weapons for FSX) QTY = 200 rounds of ammo (200 bullets) So you will need to mess with the Pitch, and Heading, to get the bullets to head towards the Spitfire's Reflector Gunsite Reticle. It's a painstaking task, but in the end, satisfying to get the result you desire. I put in many hours doing a Weapon for FSX mod for the Captain Sim C-130 X-perience's AC-130 Bofor, Howitzer, and Minigun, only to lose all of it in a HDD crash. I get so upset every time I think of redoing it, and the frustration has not allowedf me to redo it. Yeah. I quit on it, which is something that rarely happens (usually once I realize that I simply can't do something anymore). |
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