1011 Captain >> 1011 Captain (FSX) - Bug tracking >> OTHER ISSUES (Neither systems nor visuals)

Message started by Captain Sim on Jan 22nd, 2014 at 4:51pm

Title: Re: OTHER ISSUES (Neither systems nor visuals)
Post by Matthias on Nov 4th, 2015 at 2:54pm

STRELOK2014 wrote on Nov 2nd, 2015 at 6:39am:

2) too briskly accelerate on takeoff (high thrust) ... Vr = 155, V2 = 164 TOW = 195 tonnes
With a maximum takeoff weight airplane accelerates to Vr approximately 1/3 of the runway, after takeoff and the landing gear up (with the pitch 15-17) rapid acceleration to V2 + 20 and retract the flaps 10-4 and need to put CLB Thrust (vertical speed ~ 3500 ), totaling at 1,500 feet already V2 + 60 and flaps 4-0, at 2500 feet fast acceletare to 250 knots and v/s ~ 2600 feet (pitch 15-17).
3) In the air - too fast acceleration when TO Thrust and Too rapid deceleration when Idle.
For example, when landing, at ~10 feet, when setting idle thrust, speed reduced by ~40 knots
It is not plausible.

PS: v1.3

Hi, i just installed version 1.3 and i am very happy with it.I loved this CS bird from the first visual model, and i still love it. But as mentioned, the flight dynamics are sometimes a little bit strange. Especially the slats seem to induce very high lift and very much drag.
Retracting the slats is like jumping in a Porsche, and lower the slats is as using a parachute  ;)
Is this the real airplane's flight characteristic? I know, that there were some mods with the first version, changing lift and drag values, but is this still necessary? Perhaps a real pilot can tell something concerning this item?

Regards, Matthias

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