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777 Captain (32-bit) >> 777 Captain (32bit) - General >> P3D and 777-200
https://www.captainsim.org/forum/csf.pl?num=1373640775

Message started by asanal on Jul 12th, 2013 at 2:52pm

Title: Re: No electrics AND no undercarriage
Post by virge on Jul 28th, 2013 at 8:20pm

Markoz wrote on Jul 13th, 2013 at 2:49am:

macca22au wrote on Jul 13th, 2013 at 12:43am:
PS, I love the CS 767 which flies beautifully in P3D ...  as does the C130.  I am thinking of a workaround and will call back!
All of them fly beautifully in P3D (well except for 777 v1.2). I am trying to think of something that might fix this in P3D, but I have not tried anything yet. Having trouble getting quite a few addons working in P3D, is the major reason for why FSX is still installed on my computer.



I used to think that P3D was the answer to a superior simulator to FSX, but I have come to realize that P3D is based on the old code from FSX at it's core. So any new features by the P3D developers that are added to P3D could be restricted by the old code that P3D rests on. As it stands now in my opinion, is that FSX with all its warts, is still a slicker simulator then P3D. I believe that possibly XPlane may have the answer to a superior simulator for flight. Here are the pros for XPlane , it has DirectX 11; 3D scenery structures, latest support for the newest advances in graphics; flight model is much more realistic; airports are depicted in a realistic way as opposed to FSX, and P3d, where the airstrip is an unrealistic flat as a pancake, and perfectly level piece of concrete; XPlane is a 64 bit application, thereby allowing for it's unlimited use of all the memory you can throw at it; and it's ability to fully implement multi-core processors to their fullest extent. On the down side XPlane is very unpolished; not user friendly; no in house structures at any airport in the world, except with only one exception; too many useless aircraft, that have very little value as a simulator enthusiast. I believe FSX is the best way to go at present if you take into consideration it's limitations, and not wasting your money on too many scenery upgrades that cover the world, as well as some of the utilities that are useful, but since some work in the background, they take some of the CPU power away from FSX. DirectX 11 is definitely better then directX 9, but to think that when P3d adds directX 11, that it will significantly improve frame rate is in my opinion wishful thinking. I have all three, and I will probably wait for something much better before I drop FSX. Possibly XPlane.

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