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Weapon for FSX >> Weapon for FSX >> New effects and sounds
https://www.captainsim.org/forum/csf.pl?num=1365553531

Message started by Hanimichal on Apr 10th, 2013 at 12:25am

Title: New effects and sounds
Post by Hanimichal on Apr 10th, 2013 at 12:25am
I have worked in new weapons sounds and effects  :D
Please watch this video

http://www.youtube.com/watch?v=7l9ql-svaas

Title: Re: New effects and sounds
Post by dthiessen on Apr 10th, 2013 at 12:52am
Have you added them to the free mods Hanimichal.

Title: Re: New effects and sounds
Post by Markoz on Apr 10th, 2013 at 5:28pm
Very nice Hanimichal! [smiley=thumbsup.gif]

Title: Re: New effects and sounds
Post by Hanimichal on Apr 12th, 2013 at 1:10pm

dthiessen wrote on Apr 10th, 2013 at 12:52am:
Have you added them to the free mods Hanimichal.


I have still working in some personalized weapons and another sounds to not interfere with the original stuff. And also for not asking for licenses from another weapons makers


Title: Re: New effects and sounds
Post by Hanimichal on Apr 12th, 2013 at 1:47pm
More screens






Title: Re: New effects and sounds
Post by Markoz on Apr 12th, 2013 at 4:11pm
The effects look great. Did you create them yourself?

Title: Re: New effects and sounds
Post by Hanimichal on Apr 12th, 2013 at 11:31pm

Markoz wrote on Apr 12th, 2013 at 4:11pm:
The effects look great. Did you create them yourself?


The effect is the default FSX I just modified  

Title: Re: New effects and sounds
Post by ptds on Apr 14th, 2013 at 12:26am
Please add them to the free liveries section, they look great.

Pete

Title: Re: New effects and sounds
Post by Markoz on Apr 14th, 2013 at 1:11am

Hanimichal wrote on Apr 12th, 2013 at 11:31pm:

Markoz wrote on Apr 12th, 2013 at 4:11pm:
The effects look great. Did you create them yourself?


The effect is the default FSX I just modified  

Like Pete says, they do look great. ;D

Title: Re: New effects and sounds
Post by Hanimichal on Apr 15th, 2013 at 2:50pm
Also new bullet with smaller tracer








And before I upload for library I will add link here to testing if it all right

Title: Re: New effects and sounds
Post by Markoz on Apr 16th, 2013 at 3:29am

Hanimichal wrote on Apr 15th, 2013 at 2:50pm:
And before I upload for library I will add link here to testing if it all right

Sounds good to me. ;)

Title: Re: New effects and sounds
Post by dthiessen on Apr 16th, 2013 at 6:10am
Sounds great and looks great to. ;D

Title: Re: New effects and sounds
Post by Hanimichal on Apr 18th, 2013 at 12:32am
Ok
Here is the version 1
Please try and give me your feedback https://www.box.com/s/bc7uv53eymj8o7hrec0g

Title: Re: New effects and sounds
Post by Markoz on Apr 18th, 2013 at 2:53am
Thanks! I have downloaded it. Now I just need to install and test it. ;)

Title: Re: New effects and sounds
Post by Hanimichal on Apr 27th, 2013 at 9:25pm
No one has anything to say?

Title: Re: New effects and sounds
Post by Markoz on Apr 28th, 2013 at 6:10am
Had some real life stuff that came along, and in the end I forgot I had downloaded it. Sorry. :-[

So after seeing this reply, I went and installed and tested it. It really is very good and I love the new explosions and sounds. If you haven't already done so, I recommend you add it to the Weapon for FSX mods! To do this, I think you need to upload it to Avsim (or similar), then provide Captain Sim with the info so it can be listed in the Weapon for FSX "free liveries'.

Well done! [smiley=thumbsup.gif]

Title: Re: New effects and sounds
Post by ptds on Apr 28th, 2013 at 4:05pm
Hi Hanimichal,

I have also just got around to trying the new effects out - they are great. Like the earth mounds and dirt spraying up from the gun fire. These will look good against my new range scenery I am doing currently as the smoke and damage effects stay for longer.

Well done on a good job. You should put them onto the 'free liveries' section.

I will go and destroy some more objects - I have not tried the air to air yet, but I am sure that will be just as good.

Pete

Title: Re: New effects and sounds
Post by wingclip on Aug 28th, 2013 at 3:18pm
Hey Hanimichal, you're like a 'mini tacpac' developer! Very Good! I would like to suggest a slight change if I may;

The explosion that is created with the bright yellow 'sparks', (like in the second screen shot), seems a little 'fake'.

Is there a way you can change that so it's not symmetrical and/or maybe even more importantly, can you reduce the amount of time it appears?

Perhaps if it were only a 1/4 of the amount of time you have it set to right now, it may have a better effect. It's hard for me to explain but I'm thinking that if that bright yellow spark part of the explosion appeared for 1/10 of a second and then it was immediately followed by a darker, 'smokier' build up.

Then, along with the darker phase of that explosion there would be some random, sporadic, (maybe, subtle), 'mini' explosions all around the main strike for about 50 yards out from center. This would represent the shrapnel and debris that would be ejected from the strike area.

Just a suggestion. But I like it all! :)

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