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777 Captain (32-bit) >> 777 Captain (32bit) - General >> Schockwave Redux 3D Lights for Boeing T7
https://www.captainsim.org/forum/csf.pl?num=1362164876

Message started by N3su on Mar 1st, 2013 at 7:07pm

Title: Schockwave Redux 3D Lights for Boeing T7
Post by N3su on Mar 1st, 2013 at 7:07pm
Just take a look on my 3D Light configuration  :D

[LIGHTS]
//light.XX = 5, 0.7, -5.7, -2, fx_Shockwave_landing_light // Shockwave light
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
//The coordinates above are as follows:
//light type (must be 5 for landing lights)
//X (- = towards back, + = forward front), Y (- = left (in cockpit view),+ = right (in cockpit view), Z (- = down, + = up)

light.1  = 3, -102.346,   0.00,   1.85, fx_shockwave_navwhi ,
light.2  = 2, -102.55,   0.00,   5.65, fx_shockwave_strobe ,
light.3  = 1,  40.40,   0.00,  10.55, fx_shockwave_beacon_h ,
light.4  = 1,  12.00,   0.00, -11.00fx_shockwave_beacon_b ,
light.5  = 5, 31.85, 11.912, -3.750, fx_shockwave_landing_light ,
light.6  = 5, 31.85, -11.912, -3.750, fx_shockwave_landing_light ,
light.7 = 5, 86.3, 0, -9.5, fx_shockwave_landing_light_double ,
light.8 = 5, 86.3, 0, -10, fx_shockwave_landing_light_double ,
light.9 = 7,  -12.00, -28.30,  -8.10, cs777_sf
light.10 = 7,  -12.00,  28.30,  -8.10, cs777_sf
light.11 = 10,  93.00,  -1.80,   3.50, cs777_vclightwhi
light.12 = 10,  93.00,   1.80,   3.50, cs777_vclightwhi
light.13 = 8,   26.50, -23.50,  -3.00, cs777_vclightwhi
light.14 = 8,   26.50,  23.50,  -3.00, cs777_vclightwhi

Enjoy it !!!



Title: Re: Schockwave Redux 3D Lights for Boeing T7
Post by oskiatl on Mar 1st, 2013 at 8:28pm
Bruce said their was a problem with the lights. If you fixed you are the man. Could you post pic?

Title: Re: Schockwave Redux 3D Lights for Boeing T7
Post by N3su on Mar 1st, 2013 at 8:46pm

oskiatl wrote on Mar 1st, 2013 at 8:28pm:
Bruce said their was a problem with the lights. If you fixed you are the man. Could you post pic?


Yes, at 1st
there is a major issue with the lights to turn on n get to work with 3rd party items like A2A 3D Lights .
it just work if you hit Ctrl+L or just L taste .
this is Captains wrong .
if i have any solution i'll post it here .
Best Regards
N3su

Title: Re: Schockwave Redux 3D Lights for Boeing T7
Post by N3su on Mar 1st, 2013 at 8:50pm
Just look the video
http://youtu.be/PwPWwQSvCSw?t=3m41s

Title: Re: Schockwave Redux 3D Lights for Boeing T7
Post by siongchou on Mar 3rd, 2013 at 7:15am
Thank you very much,I finally knew the meaning of the coordinate of the light :)

Title: The 3D lights of the CS777
Post by siongchou on Feb 26th, 2013 at 2:14pm
Hey guys,
I have had the addon of SHOCKWAVE 3D LIGHTS from A2A,and it makes the lights very nice!So I want to use it on my T7. BUT I don't have the code of it.Could anyone help?Thank you in advance. :-[

Title: Re: The 3D lights of the CS777
Post by oskiatl on Feb 26th, 2013 at 3:07pm
I posted about that a few months back, and someone tried it, I can't recall who it was, but he said it was a no go due to the way CS coded the light into the 777. Now maybe someone else has found a way but as far as I know it was a no go for the shockwave lights.

Title: Re: The 3D lights of the CS777
Post by siongchou on Feb 27th, 2013 at 2:03am
Thank you oskiatl,
I have seen your post.Though many guys interested in this code,no one have come out a way to solve it. I have tried it for many times, change the beacon and nav light to 3D only.No landing lights.So I creat this post to ask for more news after your post.

Title: Re: The 3D lights of the CS777
Post by Lost in Isaan on Feb 27th, 2013 at 7:01am
Wing lights are coded into the model files (for flex wings) and thus cannot be altered. you can alter the main body lights in the aircraft.cfg file. eg.

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

[lights]
light.1 = 1,   40.40,   0.00,  10.55, fx_shockwave_beaconh //fx_beacon  //BEACON TOP
light.2 = 1,   12.00,   0.00, -11.00, fx_shockwave_beaconh //fx_beacon  //BEACON BOTTOM
light.3 = 3, -102.60,   0.00,   1.75, fx_shockwave_navwhi_l //fx_navwhi  //NAV WHITE REAR
light.4 = 2, -102.90,   0.00,   5.65, fx_shockwave_strobe_3 //fx_shockwave_strobe_l_2 //fx_strobe  //STROBE WHITE REAR
light.5 = 10,  93.00,  -1.80,   3.50, cs777_vclightwhi
light.6 = 10,  93.00,   1.80,   3.50, cs777_vclightwhi
light.7 = 8,   26.50, -23.50,  -3.00, cs777_vclightwhi
light.8 = 8,   26.50,  23.50,  -3.00, cs777_vclightwhi
light.9 = 7,  -12.00, -28.30,  -8.10, cs777_sf
light.10= 7,  -12.00,  28.30,  -8.10, cs777_sf


Title: Re: The 3D lights of the CS777
Post by siongchou on Feb 28th, 2013 at 3:31pm
Thank you Bruce,
But where is the landing lights' code?The most important part of the 3D light.I have never seen it in the aircraft.cfg.

Title: Re: The 3D lights of the CS777
Post by oskiatl on Feb 28th, 2013 at 4:00pm
Bruce, could you post a pic, I just want to see what effect it has on it.

Title: Re: The 3D lights of the CS777
Post by Lost in Isaan on Mar 1st, 2013 at 12:27am
The landing lights code are also in the mdl file so cannot be altered. You may be able to place new lights over the top of the existing. Might have a play with that today ---- AFTER checking out the VNAV update!  :)

Pretty hard to get a snap of just beacons and rear strobe, let alone at the same time. Just do a temporary modification to your aircraft.cfg file (save the original) and check it out for your self.

I've since toned down the rear strobe and white navigation lights as they are a bit harsh at night. Plenty in the shockwave library to chose from.

Title: Re: The 3D lights of the CS777
Post by Lost in Isaan on Mar 1st, 2013 at 2:57am
OK, the landing lights can be overlayed with shockwave BUT, it requires adding a small panel *.xml routine plus type 5 code in the aircraft.cfg file. Very messy and the lights cannot be individually extinguished, either all on or all off.

NOT RECOMMENDED and I've deleted it.
Lights.JPG (Attachment deleted)

Title: Re: The 3D lights of the CS777
Post by oskiatl on Mar 1st, 2013 at 2:04pm
When I made an earlier post that was explained to me,but I thought that only applied to the exterior before the update. I guess it remains the same. Thanks Bruce!

Title: Re: Schockwave Redux 3D Lights for Boeing T7
Post by flo1981 on Jan 16th, 2014 at 2:25pm

N3su wrote on Mar 1st, 2013 at 7:07pm:
Just take a look on my 3D Light configuration  :D

[LIGHTS]
//light.XX = 5, 0.7, -5.7, -2, fx_Shockwave_landing_light // Shockwave light
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
//The coordinates above are as follows:
//light type (must be 5 for landing lights)
//X (- = towards back, + = forward front), Y (- = left (in cockpit view),+ = right (in cockpit view), Z (- = down, + = up)

light.1  = 3, -102.346,   0.00,   1.85, fx_shockwave_navwhi ,
light.2  = 2, -102.55,   0.00,   5.65, fx_shockwave_strobe ,
light.3  = 1,  40.40,   0.00,  10.55, fx_shockwave_beacon_h ,
light.4  = 1,  12.00,   0.00, -11.00fx_shockwave_beacon_b ,
light.5  = 5, 31.85, 11.912, -3.750, fx_shockwave_landing_light ,
light.6  = 5, 31.85, -11.912, -3.750, fx_shockwave_landing_light ,
light.7 = 5, 86.3, 0, -9.5, fx_shockwave_landing_light_double ,
light.8 = 5, 86.3, 0, -10, fx_shockwave_landing_light_double ,
light.9 = 7,  -12.00, -28.30,  -8.10, cs777_sf
light.10 = 7,  -12.00,  28.30,  -8.10, cs777_sf
light.11 = 10,  93.00,  -1.80,   3.50, cs777_vclightwhi
light.12 = 10,  93.00,   1.80,   3.50, cs777_vclightwhi
light.13 = 8,   26.50, -23.50,  -3.00, cs777_vclightwhi
light.14 = 8,   26.50,  23.50,  -3.00, cs777_vclightwhi

Enjoy it !!!




Hello,

I try your settings, but strobe is very very poor, like the default!

Title: Re: Schockwave Redux 3D Lights for Boeing T7
Post by Cappy on Jan 29th, 2014 at 3:04am
External lighting is the only thing I don't like about CS aircraft.

Everything apart from LL are too dim.
You can barely see the beacons and strobes, as for navigation lights I cannot see the starboard one at all.

All their aircraft are the same.

Personal preference I guess.  ;)

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