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Weapon for FSX >> Weapon for FSX >> Problem with Abacus Fkight Deck 5
https://www.captainsim.org/forum/csf.pl?num=1362012867 Message started by hendrik357 on Feb 28th, 2013 at 12:54am |
Title: Re: Problem with Abacus Fkight Deck 5 Post by Markoz on Mar 2nd, 2013 at 3:25am
There are several ways you can do it. On my A2A P-51 Mustang (WOP2 version, not WOP3) I copied the entire Aircraft folder, then made the modifications.
Original: WWII_FIGHTERS_P51D Modified: WWII_FIGHTERS_P51D_Modified This how I made it so the modified P51 didn't take up too much room: WWII_FIGHTERS_P51D_Modified Aircraft.cfg p51d.air P-51D_check.htm P-51D_ref.htm CSWeapon.xml WWII_FIGHTERS_P51D_Modified\Model\model.cfg: [fltsim] alias=WWII_FIGHTERS_P51D\model WWII_FIGHTERS_P51D_Modified\Panel: A copy of the panel.cfg from the WWII_FIGHTERS_P51D\Panel\panel.cfg, but with the added CSWeapon panels. gauge00=..\..\WWII_FIGHTERS_P51D\Panel\gauge!gaugename, x,x,xx,xx Do that for all the gauge entries - except for the CSWeapon gauges (they are installed in the FSX\Gauges folder) and any gauges that are in the FSX\Gauges folder and so are not in the WWII_FIGHTERS_P51D\Panel\! The contents are: panel.cfg HUD_Glass.bmp WWII_FIGHTERS_P51D_Modified\Sound\sound.cfg: [fltsim] alias=WWII_FIGHTERS_P51D\sound WWII_FIGHTERS_P51D_Modified\Texture\texture.cfg: [fltsim] fallback.1=..\..\WWII_FIGHTERS_P51D\texture fallback.2=..\..\..\..\Scenery\Global\texture fallback.3=..\..\..\..\Texture All that is stored in the texture folder are the texture.cfg and a modified thumbnail with ARMED written over the image of the P-51 The original WWII_FIGHTERS_P51D folder with all its contents is 68.7MB The WWII_FIGHTERS_P51D_Modified 3.1MB So you can see that by doing that, it takes up very little space. |
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