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737 Captain >> 737 Captain - General >> Thrilling action with the 737
https://www.captainsim.org/forum/csf.pl?num=1344489563

Message started by CoolP on Aug 9th, 2012 at 5:19am

Title: Re: Thrilling action with the 737
Post by CoolP on Sep 4th, 2012 at 2:48am
I didn't know you were on FS2004, Windy. This video shows the FS2004 case.
So is this your tricky part, from 09:30 on? http://youtu.be/4jnPtYmXPSM?t=9m30s The last S-turn?

I wouldn't care much for the 'close to the houses' feel. The rw folks seem to come in pretty close. Look here.
http://www.youtube.com/watch?v=77awaQQNQ1A

The last part (losing altitude just after passing the last hill and lining up) looks a bit like bush flying for me. The (sim) video guy also gets the sink rate warning, which may show that he aims for rather high vertical speeds just before starting the flare.

I'd leave the AT off (if the plane had one), it doesn't work fast enough for what I'm planning. Sharp turns, nose up and down, that's a heavy sim task. On a stabilized approach or with rw systems, this would look different I guess. So far, I always had a bit of extra speed due to the last descent and could bleed it off when passing over the rw threshold and flaring the plane. While doing this, I look exactly like my avatar.  :D


Expect me to adjust the throttle on the 737-200 a lot before even getting close to the runway. The spool up behavior is a bit difficult on that one (very slow, where I think it should be way faster on high thrust settings) so I always feel like lagging behind quite a bit, which takes time to get used to.

I add throttle before the turns and things, to account for the extra drag, but the point is that doing this too soon will raise the speeds for the turn itself, which is a thing I don't want. Same for the too late case, where you are running out of airspeed while already flying close to the limit.

With the airspeed indicator being the only way to determine the acceleration in the sim, the mentioned spool up behavior of the engines doesn't make it easier to correct for errors. Same for the rather low-ish refresh rates of the gauges in the 737-200. So, in short, I guess that approach is tricky, no matter what.  :D The one who tries it already is a sim hero.  :)


Regardless of that one, if you have some tips on Russian locations, hopefully with some freeware for the sim, just shoot. I would love to fly there some more, although default FSX doesn't look that good and I only have some generic addon landclass in place.

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