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Weapon for FSX >> Weapon for FSX >> SDK manual
https://www.captainsim.org/forum/csf.pl?num=1341482202 Message started by ontheair on Jul 5th, 2012 at 9:56am |
Title: SDK manual Post by ontheair on Jul 5th, 2012 at 9:56am
from page 6 :
<ControlsInfo> Any action can be controlled by unlimited number of duplicating controls: <Action name="fire" control="joystick:0:button:5"/> <Action name="fire" control="Space"/> <Action name="fire" control="VK_LBUTTON"/> The sample shows you can fire using either joystick button 6 (5+1) or Space key, or mouse left-click. Any control assignment can be changed. Concerning the fire action controls : space key and mouse Left click are OK but I don't understand the comment "joystick button 6 (5+1)" I just read above "joystick:0:button:5". Doesn't that mean the Button 5 is the active button to fire ? Is there a way to precise that I'm using the Thrustmaster Hotas Cougar as my joystick ? and for my info what is VK in VK_LBUTTON ? Thanks |
Title: Re: SDK manual Post by ontheair on Jul 5th, 2012 at 1:30pm
After some investigation :
1) I now understand why the joystick button 6 (in the exemple above) is assigned to the fire control action. The reason is 5 = 6-1. In other words to assign button 6 you need to write 5. 2) VK means virtual key |
Title: Re: SDK manual Post by Markoz on Jul 5th, 2012 at 5:04pm
That's because of the way FSX "sees" things. Like Window00 is opened with Shift+1, Window01 with Shift+2 etc. Once you get used to it (if you ever do), then it makes things a little bit easier to work with.
It's great that you figured it out on your own too. ;) |
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