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737 Captain >> 737 Captain - General >> 737 locks up
https://www.captainsim.org/forum/csf.pl?num=1335283313

Message started by Markoz on Apr 24th, 2012 at 4:01pm

Title: Re: 737 locks up
Post by AirCanadaGuy on Jan 13th, 2013 at 12:08am

wrote on Jan 12th, 2013 at 4:05pm:

wrote on Jan 12th, 2013 at 1:36pm:
Remeber that the aircraft is still perfectly flyable even without the nice addon from FSXpaul. If you loaded a flight with the engines running, then cut them and turned APU on you can stay at the gate for hours, atleast until you run out of fuel. ;)


With all the tesing I've done with my new gauge, I've never had the APU circuit work correctly doing what you've described.
Maybe I'll try some more  :-/

[edit]I disabled my APU/Grd Pwr gauge, loaded up with a running aircraft, shut down the engines, started the APU: didn't work. Same with the ground power.
I have FSUICP on my system and had the battery set to 'indefinitely' so I never noticed the APU/Grd Pwr issue before.[/edit]


You have to start the APU before you cut the engines. That way you don't use the battery circuit. Set the AC selector to APU after the APU has come online, then cut engines. It works for me!


EdwardS wrote on Jan 12th, 2013 at 1:49pm:
Actually, AirCanadaGuy, while you can stay at the gate for hours you cannot restart the engines to go flying with the fuel you have left over. Technically that makes the plane un-flyable simply because the engines won't start back up.  :(


I didn't recall you saying that, my apologies. Using bleed air and the ground power can be used to start engines in real life, but that doesn't work in the sim for some of you?

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