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Weapon for FSX >> Weapon for FSX >> weapons for FSX and F16 by aerosoft
https://www.captainsim.org/forum/csf.pl?num=1331824985

Message started by ivo on Mar 15th, 2012 at 3:23pm

Title: Re: weapons for FSX and F16 by another company
Post by Markoz on May 30th, 2013 at 7:29am
OKAY. I said I would do it here, so here it is:

This is what my Panel.cfg looks like for the another company F-16A 9:

[Window Titles]
window00=main
Window01=Engine_state
Window02=Weapon Control Panel
Window03=HUD
Window04=HUD Glass

[Window00]
file=Panel_2D.bmp
size_mm=800, 600
position=5
BACKGROUND_COLOR=0,0,0
visible=1
ident=MAIN_PANEL

[Window01]
size_mm=900, 250
windowsize_ratio=0.600
position=4
BACKGROUND_COLOR=0,0,0
visible=1
ident=Engine_state

gauge00=Viper!Statem, 0, 0, 900, 250
gauge01=Viper!State1, 0, 0, 1, 1
gauge02=Viper!State2, 0, 0, 1, 1

[VIEWS]
VIEW_FORWARD_ZOOM=1.0
VIEW_FORWARD_DIR=0.0, 0.0, 0.0

;--- Weapon ---

[Window02]
Background_color=0,0,0
no_luminous=1
size_mm=1024, 170
position=7
visible=0
window_size=1.000, 0.170
ident=10901
zorder=2
gauge00=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170

[Window03]
Background_color=0,0,0
no_luminous=1
size_mm=400, 400
position=4
child_3d=0
visible=0
window_size=0.585, 0.585
ident=10902
zorder=1
gauge00=CSWeapon!hud2d, 0, 0, 400, 400

[Window04]
file=HUD_Glass.bmp
size_mm=1024, 768
no_luminous=1
position=7
visible=0
window_size=1.0, 1.0
ident=10903
zorder=0
alpha_blend=0.35

;--- End Weapon ---


[Vcockpit01]
//file=F-16_1.bmp
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=1024,1024
texture=$F-16_1

gauge00=HUD!HUD,           0,46,254,264
gauge01=VIPER!DED,                   258,1,159,63
gauge02=VIPER!RADIO,     0,0,1,1
gauge03=VIPER!flaps_control,    0,0,1,1
gauge04=SCControl!CTRL,             0,0,1,1
gauge05=VIPER!AS_SB,                0,0,1,1
gauge06=MFD!LMFD,                    6,310,165,170
gauge07=MFD!RMFD,                   182,310,165,170
gauge08=VIPER!ex_light_control,   0,0,1,1
gauge09=VIPER!AS_Mastercaution, 0,0,1,1
gauge10=VIPER!Eng_smoke,         0,0,1,1


//Remove slashes when using shockwave lights
//gauge11=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light



// REMOVE slashes only for Non Accel users !!
//gauge12=Viper!AS_AB,              0,0,1,1


// Only when customer has low frames    
// gauge13=Viper!RMFD,               182,310,165,170



gauge14=ASC!MAIN, 0,0,10,10,0
gauge15=ASC_F16!ASCModuleF16, 0,0,1,1


[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=6143


The entry for the another company F-16AM Display would be the same. Just copy the following entries from the [Window Titles], like this:

[Window Titles]
window00=main
Window01=Engine_state
Window02=Weapon Control Panel
Window03=HUD
Window04=HUD Glass


And then add the three [WindowXX] entries for the Weapon for FSX. like this:

;--- Weapon ---

[Window02]
Background_color=0,0,0
no_luminous=1
size_mm=1024, 170
position=7
visible=0
window_size=1.000, 0.170
ident=10901
zorder=2
gauge00=CSWeapon_panel!CSWeapon_panel, 0, 0, 1024, 170

[Window03]
Background_color=0,0,0
no_luminous=1
size_mm=400, 400
position=4
child_3d=0
visible=0
window_size=0.585, 0.585
ident=10902
zorder=1
gauge00=CSWeapon!hud2d, 0, 0, 400, 400

[Window04]
file=HUD_Glass.bmp
size_mm=1024, 768
no_luminous=1
position=7
visible=0
window_size=1.0, 1.0
ident=10903
zorder=0
alpha_blend=0.35

;--- End Weapon ---


I'm sorry it took so long to get this done in here, but I took some strong medicine last night and went to bed after doing the reply above. I slept for a long time and was pretty busy doing other stuff, until now.

Hope this helps

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