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Weapon for FSX >> Weapon for FSX >> Creating Weapons
https://www.captainsim.org/forum/csf.pl?num=1299439333

Message started by boeing247 on Mar 6th, 2011 at 7:22pm

Title: Re: Creating Weapons
Post by Markoz on Mar 7th, 2011 at 4:20am

boeing247 wrote on Mar 7th, 2011 at 3:50am:
Awesome. What about the sounds? Or are those contained in the effects?

Oh yeah, how do you specify how large the missile should be?

The sounds are found in the [FSX]\Captain_Sim\weapon\sound folder.

To make the missile the correct size, you must create it to scale. On the gmax menu, select Customize > Unit Setup set it to Metric and use millimeters.

When you create an object, before you convert it to and editable poly or editable mesh, you can change the xyz dimensions. After you convert it, the only way to change its size is to use the scale tool.

The object creation takes time and knowledge to complete. It's not just a case of just making it and dropping it into FSX. :(

Mark

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