CAPTAIN SIM FORUM | |
Weapon for FSX >> Weapon for FSX >> My CS B-52 now drops bombs!
https://www.captainsim.org/forum/csf.pl?num=1297996771 Message started by barney on Feb 18th, 2011 at 2:39am |
Title: Re: My CS B-52 now drops bombs! Post by Lost in Isaan on Feb 22nd, 2011 at 6:02am
Been busy doing other things, so just quickly.
Standalone Weapons Pack Mk82 Bombs Between:- <Action name="fovDec" control="Ctrl+Shift+0" /> <!-- HUD FOV decrease (2D only, AUTO in VC) --> </ControlsInfo> <WeaponInfo> And Here:- <Weapon> <!-- weapon sub-type section. unlimited number of --> <Gun>M60C</Gun> <!-- weapon sub-type name. must match GunInfo>Gun>Name --> <Shell>M60C Bullet</Shell> Paste This:- <Weapon> <Gun>Mk82_500</Gun> <Shell>Mk82 Bomb</Shell> <Unlimited>0</Unlimited> <Station name="Center" params="0,2,-1.5,0,-4.712389,0,80" /> <Mode name="AUTO" shotrate="10" setshots="0" sequence="1" /> <Mode name="X3" shotrate="10" setshots="3" sequence="1" /> <Mode name="SINGL" shotrate="10" setshots="1" sequence="1" /> <Mode name="SAT" shotrate="10" setshots="10" sequence="1" /> <DefaultMode>SAT</DefaultMode> </Weapon> SAT (short for Saturation) is a new mode I have created and “10” setshots sets the number of bombs you want to drop in one hit. You will see where I’ve increased Barny’s 51 Bombs to 80 giving me a full 40000 lb payload. Now Between This:- <Weapon> <Gun>MK82</Gun> <Unlimited>0</Unlimited> <Station name="Center" params="0,0,0,0,-0.039,0,0" /> </Weapon> </WeaponInfo> <GunInfo> <!-- aircraft independent weapon settings --> And This:- <Gun> <!-- weapon sub-type . unlimited number of --> <Type>MachineGun</Type> <!--sub-type class. USE ONLY: MachineGun, RocketLauncher, MissileLauncher, BombLauncher --> <Name>M60C</Name> <!--weapon sub-type name. must match name in WeaponInfo section --> <Desc>7.62mm Machine Gun</Desc> Paste This:- <Gun> <Type>MachineGun</Type> <Name>Mk82_500</Name> <Desc>500 Pound Bomb</Desc> <HudString>BOMB</HudString> <Pix /> <ConeAngle>0.0005</ConeAngle> <TargetRange>10000</TargetRange> <Delay>0.0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket3.wav" gain="0.5" /> <Shell> <Name>Mk82 Bomb</Name> <Desc>500 Pound Bomb</Desc> <HudString>Mk82</HudString> <Pix /> <Container>Mk82_500lb</Container> <FxWake /> <Weight>500</Weight> <TargetWeight>5000</TargetWeight> <Lifetime>99</Lifetime> <CtrLifetime>99</CtrLifetime> <Efficiency>1.0</Efficiency> <RadiusRatio>2.0</RadiusRatio> <DragCoeff>0.5</DragCoeff> <OpArea>0.456</OpArea> <GravCoeff>1.0</GravCoeff> <InitSpeed>0</InitSpeed> <EngThrust>0</EngThrust> <ThrustDuration>0</ThrustDuration> </Shell> </Gun> Falling bombs make a whooshing sound. I had to leave it as a machine gun as Bomb Launcher did not work. Will sort that later. YOU MUST make the Bomb folder name and SIM.CFG name in your Misc Directory either Mk82_500lb or change <Container>Mk82_500lb</Container> to whatever yours is called. Good luck, remember to back up prior to doing this. EDIT: Oh BTW restore your M60C back to original. |
CAPTAIN SIM FORUM » Powered by YaBB 2.6.0! YaBB Forum Software © 2000-2024. All Rights Reserved. |