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Weapon for FSX >> Weapon for FSX >> My CS B-52  now drops bombs!
https://www.captainsim.org/forum/csf.pl?num=1297996771

Message started by barney on Feb 18th, 2011 at 2:39am

Title: My CS B-52  now drops bombs!
Post by barney on Feb 18th, 2011 at 2:39am
I finally got this to work,  couldnt get the Mk82 bomb launcher to work though. Anyone else done this or similar?
                                                              Barney. ;D




Title: Re: My CS B-52  now drops bombs!
Post by Markoz on Feb 18th, 2011 at 7:42am
Nice work Barney!

Did you add it to the Captain Sim mods so we all get to use it? I know I would love to have it.

Mark

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Feb 18th, 2011 at 7:58am
Well done, now that's what I was talking about in another thread.
Just a starting point will do and I'll work the rest, keeps me out of the rice paddies. ;D ;D ;D

Title: Re: My CS B-52  now drops bombs!
Post by CoolP on Feb 18th, 2011 at 9:25am
Finally! Great work.

Quote:
Did you add it to the Captain Sim mods so we all get to use it? I know I would love to have it.

I double Mark's post.  ;)

Title: Re: My CS B-52  now drops bombs!
Post by barney on Feb 18th, 2011 at 11:35am
Thanks for the thumbs up guys. I havnt added it to the CS mods yet as it still needs lots of tweeking.  Its actually so simple i surprised myself when it worked. first i made the m60 shoot straight down, changed the default fire mode to single and positioned it roughly in the bomb bay of the CS B52.

<Station name="Center" params="0,2,-1.5,0,-4.712389,0,51" />

Next i changed these lines in the <shell> section for the m60 bullets:

               <Weight>500</Weight>
               <!-- shell weight -->
               <TargetWeight>5000</TargetWeight>
               <!-- target wight correction factor -->
               <Lifetime>99</Lifetime>
               <!-- shell physical liftime -->
               <CtrLifetime>99</CtrLifetime>
               <!-- shell simobject liftime -->
               <Efficiency>1.0</Efficiency>
               <!-- shell damage efficiency             -->
               <RadiusRatio>2.0</RadiusRatio>
               <!-- See SDK -->
               <DragCoeff>0.5</DragCoeff>
               <!-- shell drag coefficient -->
               <OpArea>0.456</OpArea>
               <!-- shell net area -->

And finally i renamed some third party bomb models to the same as the M60 bullets, it will even work with default flour bombs. For some reason unknown to me i couldnt get the mk82 launcher to work but im sure one of you can.  I destroyed several parked ai aircraft during testing so it works. Feel free to improve this and submit it to CS mods, i hope someone will.    
                                 Regards Barney.

Title: Re: My CS B-52  now drops bombs!
Post by Captain Sim on Feb 18th, 2011 at 3:03pm
Nice mode! Please share.

The mk82 launcher is INOP for now, so you did all right.

BTW, there's GBU-10 guided bomb simobject included in the pack.
No reason, just in case if someone interested to make a guided bombs mod  ;)

Hint: start with air-to-surface missile section and cut the engine  ;)

Title: Re: My CS B-52  now drops bombs!
Post by barney on Feb 18th, 2011 at 8:53pm
Thanks Alex,
                   i hadnt noticed the GBU in the pack. Guided bomb was going to be my next project and your suggestion about the air to surface missile is exactly what i was going to try first.  As for uploading the mod, do i include the complete xml or just the lines i have changed? (im not real sure about the copywrite info).
                                                    Regards Barney.

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Feb 19th, 2011 at 4:45am
Thanks Barney, your the man.
Works a treat, just had to make one edit you may have done but not displayed:-

<InitSpeed>0</InitSpeed>
               <!-- shell initial velocity (meters per second) WAS 853-->

Now working on cleaning it all up and some tweaks of my own.

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Feb 20th, 2011 at 2:24am

[/quote]

Thanks Barney, your technique works very well and my FA/18 is dropping bombs now thanks to you. I hope CS will work on improving  the CSWeapon version to add the guided bomb feature. Thanks again for sharing.

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Feb 20th, 2011 at 6:15am
Hi guys,
Been working on Barney’s B52 Bombing capability and making progress. Have completed standalone weapon blocks without using the M60C and made other tweaks, I’m also starting to see portions of the HUD in VC but have no idea how I’m going to turn it into a bombsite.

Right now I’m stuck on an XML variable.  Where there are three A: variables available for the payload information but I can’t fine K: variables to reset the payload weight after dropping a cluster of bombs. Currently I’m dropping them in blocks of 10.

The variable (L:CSG_RdsRem, number) returns the number of Bombs remaining, I take off with 80 (2 x 20000 lb stations)

These are the lines I want to write into an XML routine:

(L:CSG_RdsRem, number) 500 * 2 / (&gt;K:pAYLOAD_AT_POSITION.3, pounds)
(L:CSG_RdsRem, number) 500 * 2 / (&gt;K:pAYLOAD_AT_POSITION.4, pounds)

Anyone know the correct syntax for ‘PAYLOAD_AT_POSITION’ if there is one?

I'm guessing that it could be written into all 3rd party aircraft if perfected.

Thanks

Title: Re: My CS B-52  now drops bombs!
Post by barney on Feb 20th, 2011 at 10:57am
Glad to hear people are improving this mod, got the GBU-10`s working this afternoon. Man these things are deadly, still working out the optimum airspeed and alt to release at. Bruce, i did change that line but forgot to post it, hope it didnt cause too much frustration for  evryone.  
                                       
                                                           Regards Barney.

Title: Re: My CS B-52  now drops bombs!
Post by James F. Chams on Feb 20th, 2011 at 12:37pm
CS Staff,
I believe that releasing the sdk along with this product is going to prove to be a great success; not only in implementing these features on 3rd-Party aircraft, etc.  But, it has the added benefit of educating many young people in some programming steps and configuration file(s) methods.  Who knows, you may have begun to train someone here today that would be an employee of yours someday in the near future, maybe even the next V.P./CEO, or even the next "Bill Gates" for that matter. 8-)

Good Going! :)

PS: Mr. "Barney,"
Congradulating on your achievement! 8-) I look forward to trying it out myself.

Title: Re: My CS B-52  now drops bombs!
Post by Markoz on Feb 21st, 2011 at 4:35am

James F. Chams wrote on Feb 20th, 2011 at 12:37pm:
CS Staff,
I believe that releasing the sdk along with this product is going to prove to be a great success; not only in implementing these features on 3rd-Party aircraft, etc.  But, it has the added benefit of educating many young people in some programming steps and configuration file(s) methods.
I think you are spot on about that James.

My only thought is that the SDK needs to be a bit more informative. Or maybe even a little more information in the CSWeapon.xml (I think I'm showing that I am not that well versed in xml coding here). I can figure quite a bit of it out, but some of it leaves me at a loss. Of course the other side to that, is if someone can point out where I can get more information on xml coding, without having to buy a book unless I really have to.

Mark

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Feb 21st, 2011 at 5:53pm

Been working on Barney’s B52 Bombing capability and making progress. Have completed standalone weapon blocks without using the M60C and made other tweaks, I’m also starting to see portions of the HUD in VC but have no idea how I’m going to turn it into a bombsite.

Bruce,

You and Barney seem to be the ones progressing faster than others (including me). Were you able to develop a standalone weapon block for the Mk82, or another guided bomb? I hope you will be willing to share at some point if CS is ok....thanks.

Johan

Title: Re: My CS B-52  now drops bombs!
Post by Astoroth on Feb 21st, 2011 at 7:11pm
Yes, please share! Some of us are all thumbs when it comes to xml, hehe.

Title: Re: My CS B-52  now drops bombs!
Post by Ragtopjohnny on Feb 21st, 2011 at 9:38pm
Please Johan, do share with us.  That would be fantastic if you could post the entire code so we can implement it on our aircraft that have bomb capabillity.  

Thanks in advance,

John

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Feb 22nd, 2011 at 3:00am

Ragtopjohnny wrote on Feb 21st, 2011 at 9:38pm:
Please Johan, do share with us.  That would be fantastic if you could post the entire code so we can implement it on our aircraft that have bomb capabillity.  

Thanks in advance,

John



Hi Ragtopjohnny,

I wish I had the skills you are expecting from me...I was just responding to Bruce and Barney (Bruce's quote is above mine) and was just asking them to please share with us their advanced work :). So far, I am able to launch Mk82 bombs from my planes, but not as a standalone block in the CSWeapon.xml. I am using the M60 one-shot trigger (like Barney initially suggested, thank you Barney) and have re-named my Mk82 shells as M60's bullets. Not very clean but it works. I know progress will continue to be made and I hope the smart minds out there will make this forum benefit from their knowledge.
Have some nice flights!

Johan

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Feb 22nd, 2011 at 6:02am
Been busy doing other things, so just quickly.

Standalone Weapons Pack Mk82 Bombs

Between:-

       <Action name="fovDec" control="Ctrl+Shift+0" />
       <!-- HUD FOV decrease  (2D only, AUTO in VC) -->
   </ControlsInfo>
   <WeaponInfo>

And Here:-

       <Weapon>
           <!-- weapon sub-type section. unlimited number of -->
           <Gun>M60C</Gun>
           <!-- weapon sub-type name. must match GunInfo>Gun>Name -->
           <Shell>M60C Bullet</Shell>

Paste This:-

       <Weapon>
           <Gun>Mk82_500</Gun>
           <Shell>Mk82 Bomb</Shell>
           <Unlimited>0</Unlimited>
           <Station name="Center" params="0,2,-1.5,0,-4.712389,0,80" />
           <Mode name="AUTO" shotrate="10" setshots="0" sequence="1" />
           <Mode name="X3" shotrate="10" setshots="3" sequence="1" />
           <Mode name="SINGL" shotrate="10" setshots="1" sequence="1" />
           <Mode name="SAT" shotrate="10" setshots="10" sequence="1" />
           <DefaultMode>SAT</DefaultMode>
       </Weapon>

SAT (short for Saturation) is a new mode I have created and “10” setshots sets the number of bombs you want to drop in one hit. You will see where I’ve increased Barny’s 51 Bombs to 80 giving me a full 40000 lb payload.

Now Between This:-

       <Weapon>
           <Gun>MK82</Gun>
           <Unlimited>0</Unlimited>
           <Station name="Center" params="0,0,0,0,-0.039,0,0" />
       </Weapon>
   </WeaponInfo>
   <GunInfo>
       <!-- aircraft independent weapon settings -->

And This:-

       <Gun>
           <!-- weapon sub-type . unlimited number of -->
           <Type>MachineGun</Type>
           <!--sub-type class. USE ONLY: MachineGun, RocketLauncher, MissileLauncher, BombLauncher -->
           <Name>M60C</Name>
           <!--weapon sub-type name. must match name in WeaponInfo section -->
           <Desc>7.62mm Machine Gun</Desc>

Paste This:-

       <Gun>
           <Type>MachineGun</Type>
           <Name>Mk82_500</Name>
           <Desc>500 Pound Bomb</Desc>
           <HudString>BOMB</HudString>
           <Pix />
           <ConeAngle>0.0005</ConeAngle>
           <TargetRange>10000</TargetRange>
           <Delay>0.0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket3.wav" gain="0.5" />
           <Shell>
               <Name>Mk82 Bomb</Name>
               <Desc>500 Pound Bomb</Desc>
               <HudString>Mk82</HudString>
               <Pix />
               <Container>Mk82_500lb</Container>
               <FxWake />
               <Weight>500</Weight>
               <TargetWeight>5000</TargetWeight>
               <Lifetime>99</Lifetime>
               <CtrLifetime>99</CtrLifetime>
               <Efficiency>1.0</Efficiency>
               <RadiusRatio>2.0</RadiusRatio>
               <DragCoeff>0.5</DragCoeff>
               <OpArea>0.456</OpArea>
               <GravCoeff>1.0</GravCoeff>
               <InitSpeed>0</InitSpeed>
               <EngThrust>0</EngThrust>
               <ThrustDuration>0</ThrustDuration>
           </Shell>
       </Gun>

Falling bombs make a whooshing sound. I had to leave it as a machine gun as Bomb Launcher did not work. Will sort that later.

YOU MUST make the Bomb folder name and SIM.CFG name in your Misc Directory either Mk82_500lb or change <Container>Mk82_500lb</Container> to whatever yours is called.

Good luck, remember to back up prior to doing this.

EDIT: Oh BTW restore your M60C back to original.

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Feb 22nd, 2011 at 4:41pm
Thank you Bruce. I am away from my system until the end of the week but I will definitely try this over the weekend. Can't wait.
Have a good day,

Johan

Title: Re: My CS B-52  now drops bombs!
Post by Astoroth on Feb 22nd, 2011 at 8:03pm
Thanks Bruce! I followed your instructions and now have a B-52, B-17 and B-25 dropping bombs. Now to learn how to get them to land where I want them, lol.

Title: Re: My CS B-52  now drops bombs!
Post by Markoz on Feb 23rd, 2011 at 8:08am
Thanks Bruce.

I'm looking forward to giving this a try.

Mark

Title: Re: My CS B-52  now drops bombs!
Post by Captain Sim on Feb 23rd, 2011 at 11:51pm
Off-Topic replies have been moved to this Topic.

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Feb 28th, 2011 at 12:36am

[/quote]


Bruce, I tried it and it works really well. Thanks again.

Johan

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Mar 16th, 2011 at 5:57am
OK Guys, I have just spent the last few weeks brutalising some of CS’s work and come up with a Bombing aide for the B52. As I cannot activate the ‘BombLauncher’ option I’ve done away with the ‘Gun’ function and guns in the CSWeapons.xml file and now use it’s variable to trigger Bomb Release. Other limitations and access to code has forced me to make other compromises as well.

But, for the most part it works: One must get some accurate data on their target eg. co-ordinates and altitude, Google Earth will not work you have to send in a small spy plane first. And you need good reflexes especially at altitude and high airspeed.

Extensive strapping tables allows one to drop conventional bombs from 400 to 29000 feet at 160 to 360 knots and nukes from 30000 to 40000 feet up to Mach 0.85.


Missile and Rocket functions unchanged.




When ‘Bomb’ is selected the display changes to look like this and is default. As you are approaching the target waypoint the display is yellow up to 2 to 3 Nm out where it turns red and more accurate computed release data is activated. The Yellow and Red windows on the far right are also used






In this screen shot the target altitude has not been entered so the altitude data is derived when the release display turns red, no worries over flat terrain but a real problem at altitude where the bomb may ‘glide’ up to 5 Nm over hill and dale.

In this case the 1st bomb was to have hit the start of the Runway, missed by about 10 feet to the left but we managed to lay 20 bombs down the runway from 7000 ft at 300 knots.




Different airport where the target start point is the intersection of the two runways. I missed to the right edge (slight error in co-ordinates) but the latitude was OK. 16000 feet at 300 knots




Nuk detonation from 31000 feet at 310 Knots. Trigger finger not good enough and hit the intersecting taxi ways, close enough I guess.




Nuk detonation from 37000 feet at Mach 0.85. Trigger finger a little too itchy but once again good enough.




Now although this package is nearly finished (as far as I can go now) I will not release it until someone from CS contacts me (by email) I need to discuss some legal issues with them first re the way I have rewritten one of their files and relocated them.

PS. Sorry if I have offended anyone by bombing their territory, purely random selections.



Title: Re: My CS B-52  now drops bombs!
Post by Markoz on Mar 16th, 2011 at 11:12am
OMG. That looks awesome! I especially love the nukes.
Even though you missed the "X", you would have killed everyone at the airport anyway! ;D

Mark

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Mar 16th, 2011 at 4:51pm
Bruce,

It looks great. I would love to see that installed on my B1-B Bomber :)
You are right to inquire about the legal stuff though.
Thanks for showing this work...before sharing if you can :)

Johan

Title: Re: My CS B-52  now drops bombs!
Post by barney on Mar 16th, 2011 at 8:02pm
Bruce, absolutely bloody brilliant!

                                                 Regards Barney.

Title: Re: My CS B-52  now drops bombs!
Post by Ragtopjohnny on Mar 17th, 2011 at 2:58pm
That DOES look awesome.  Will have to try the modifications.  I don't want to ruin anything again, so I'll have to make sure I make a back up of the .cfg file.

Thanks Bruce for your efforts, and Johan, no worries -- thought you were doing alot for them as well -- and I HOPE that this is not considered an OFF TOPIC reply for all other words of thanks are allowed here!!!!

John

Title: Re: My CS B-52  now drops bombs!
Post by mos on Mar 17th, 2011 at 9:33pm
Great works !

Yes, looks great, even a unguided WWII 500/1000 lb, would do (Hi, are you "awake" C.S.)  for the first,. (LOL) and, at the right place, => more (LOL).

a lot of (LOL).

LOL, LOL, mos  ;) :) ::) :'(

Title: Re: My CS B-52  now drops bombs!
Post by oliveone on Mar 18th, 2011 at 3:18am
i admire the expertise, but, having actually lived for several years with the thought of nuc delivery makes the simulation less attractive. additionally, the actual mission was not realisticly regarded as survivable due to defensive technology. sorry to be wet blanket but a real simulation factors in effects to both bombers and bombees. best  part of it all is that is was 4 decades ago and we seem to be past that now, at least for those of us who lived it. the sim is more fun than it was thinking about it in reality.

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Mar 19th, 2011 at 12:39am

Ragtopjohnny wrote on Mar 17th, 2011 at 2:58pm:
I don't want to ruin anything again, so I'll have to make sure I make a back up of the .cfg file.

John

The installation is designed around a single B52 in it's own folder and will have no effect on your current CS_B52 folder. Most everything (textures, sound, panel etc.) is aliased back to the master installation but it has it's own aircraft.cfg

Anyway, CS seems to be more concerned about 'Off Topic' posts rather than this and have not contacted me so I have to assume they will be OK with me releasing the package, probably early next week. I'm not going to raise a ticket as it's not a support issue.

@oliveone:- I can understand where your coming and don't actually do much simming myself. Most of my time is spent rehashing/enhancing other peoples work. @barny came up with an idea and I'm just running with it. But in saying that this whole CSWeapons thing is getting boring.

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Mar 19th, 2011 at 4:40pm
Bruce,

Hope you can provide some instructions on how to use your package when you release it. Anxiously awaiting for it :) - Thanks.

Johan

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Mar 21st, 2011 at 8:46am
Yes instructions have been written in my best '(PNG) Pigeon English' ---- joking!!

@barney has kindly agreed to BETA test the package for me so I’ll await his report and sort any problems he may have encounted including the Readme.txt file.

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Mar 31st, 2011 at 9:11am
Sorry for the delay, Barney and I had some initial communication problems so we lost a week and now I'm in transit to QLD on holiday and my 2nd FSX PC located there.

Thus far we have found and fixed a few minor problems and I expect to release next week. I need to test it with the new sound patch as that was one area of concern.

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Mar 31st, 2011 at 7:32pm
Bruce, it will be fun to try when it is out. Take your time  :)

Title: Re: My CS B-52  now drops bombs!
Post by ralmn on Apr 5th, 2011 at 4:20pm
I would like to know how to put bombs on the b52.

Sorry I'm French and I use Google Translation

Je voudrais savoir comment mettre les bombes sur le b52.

Désoler je suis français et j’utilise Google traduction

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Apr 7th, 2011 at 11:13pm
Barney and I have decided it’s time to post the Bomb Release aid for the B25.

There is a sound issue (what a surprise) so I have not included that effect during the bomb drop and will give it a good dose of looking at on my return home to Thailand, neither of us have had the opportunity to test the package with the new sound patch!

To quote Barney:-

Quote:
All I would recommend is that you stress the impotence of reading the instructions in their entirety.

Be warned! Especially the paragraph relating to the adding of your own aircraft texture.

Here is the link to the zipped file:-

http://www.mediafire.com/?oz484867nbv730s

Have fun.

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Apr 8th, 2011 at 12:11am
Bruce and Barney,

I will be playing with this around the weekend. Thank you for all this work and sharing. It should be fun. I will read the instructions :)

Johan

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Apr 8th, 2011 at 2:07am
By the way, Bruce, I was the one asking for a B1-B Lancer adaptation of your device, but it is a payware from Virtavia, so if you don't have it, don't bother. The bomb bay opens on that model, it is a very good plane.
Thanks,

Johan

Title: Re: My CS B-52  now drops bombs!
Post by pete197 on Apr 10th, 2011 at 8:47pm
With the nuke effects, it works initially, then it goes into a black square and stays. Any help? :(

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Apr 11th, 2011 at 12:01am

Panny wrote on Apr 10th, 2011 at 8:47pm:
With the nuke effects, it works initially, then it goes into a black square and stays. Any help? :(
Does the Mk82-500 lb bomb effects work OK eg an orange - red explosion followed by a tower of smoke which hangs around for a couple of minutes?

After the initial bright yellow blast the nuke smoke (dark grey) slowly spreads over a couple of Nm with a sort of a mushroom thingy in the middle. It really needs a makeover to give the effect some sort of realism. Try replacing your fx_Nukem.fx file in the effects folder.

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Apr 11th, 2011 at 1:04am
Bruce,

The Mk82-500 lb bomb effects work OK. For the nuke effect, I have the same problem than Pete. It starts well and then become a huge black square with none of the smoke effects you are mentioning...

Johan

Title: Re: My CS B-52  now drops bombs!
Post by barney on Apr 11th, 2011 at 4:05am
I had the same problem you are mentioning with the nuke effect (prior to installing the bomb comp), to fix it i downloaded a freeware TU-95 from norcal prop club and used the nuke effect from that. This changed the solid black square into a smokey black square.

                                                                                                Regards Barney.

Title: Re: My CS B-52  now drops bombs!
Post by Johan on Apr 11th, 2011 at 5:51am
Thanks Barney, I followed your advice and it worked.

Johan

Title: Re: My CS B-52  now drops bombs!
Post by pete197 on Apr 11th, 2011 at 5:54am
Where's the link to the TU-95 nuke?

Title: Re: My CS B-52  now drops bombs!
Post by Gecko6 on Apr 11th, 2011 at 2:09pm
Great work and Kudos for all of your efforts.

I do not want to be "that guy" but I would really like to be able drop flares as I am flying over the OBJ. Can this be incorporated into this awwsome mod?

Title: Re: My CS B-52  now drops bombs!
Post by Gecko6 on Apr 11th, 2011 at 5:29pm
I downloaded the Tu-95, but I cannot see where I can incorporate Flares from the config files.

Title: Re: My CS B-52  now drops bombs!
Post by mrchatterb60 on May 30th, 2011 at 12:25am
Thanks for doing this work guys.  Much appreciated.

Title: Re: My CS B-52  now drops bombs!
Post by Marine0326 on Sep 5th, 2011 at 9:08pm
WOW.... >:( >:( >:( >:(

I'm the author of the Nukem effect, and can't believe that I am seeing someone here using it in another package without my permission.  As well, this site for allowing it.  

Please remove any links to the bomb addon.  Simviation is also getting another notice to delete the TU-95 file.

Thanks,

Ardie / RD


Title: Re: My CS B-52  now drops bombs!
Post by Los18z on Oct 10th, 2011 at 7:16pm
Thanks for this mod, we are using this with our BUFFs and it works great.

Los

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Oct 11th, 2011 at 2:14am

Marine0326 wrote on Sep 5th, 2011 at 9:08pm:
WOW.... >:( >:( >:( >:(

I'm the author of the Nukem effect, and can't believe that I am seeing someone here using it in another package without my permission.  As well, this site for allowing it.  

Please remove any links to the bomb addon.  Simviation is also getting another notice to delete the TU-95 file.

Thanks,

Ardie / RD


Don’t know if you’re the author of my copy (which works well and used in my screenshots) but it appears to be a freeby:-   nuke-1.zip     from Flightsim.com with this info file attached:


Quote:

FSX/ACCELERATION/XP TESTED
Working Nucular Bomb ( Press I )
Origianal Model by V.Zhyhulskiy
Updated and Packaged by Greg Schneider


No mention of copyright. It uses 4 fx files one is named thus “fx_Nukem.fx” coincidence?????

Searched most popular sim sites high and low, can't find anything that could be your "Nukem" work.

Title: Re: My CS B-52  now drops bombs!
Post by Marine0326 on Nov 2nd, 2011 at 1:36am

Lost in Isaan wrote on Oct 11th, 2011 at 2:14am:

Marine0326 wrote on Sep 5th, 2011 at 9:08pm:
WOW.... >:( >:( >:( >:(

I'm the author of the Nukem effect, and can't believe that I am seeing someone here using it in another package without my permission.  As well, this site for allowing it.  

Please remove any links to the bomb addon.  Simviation is also getting another notice to delete the TU-95 file.

Thanks,

Ardie / RD


Don’t know if you’re the author of my copy (which works well and used in my screenshots) but it appears to be a freeby:-   nuke-1.zip     from Flightsim.com with this info file attached:


Quote:

FSX/ACCELERATION/XP TESTED
Working Nucular Bomb ( Press I )
Origianal Model by V.Zhyhulskiy
Updated and Packaged by Greg Schneider


No mention of copyright. It uses 4 fx files one is named thus “fx_Nukem.fx” coincidence?????

Searched most popular sim sites high and low, can't find anything that could be your "Nukem" work.


You obviously didn't look too hard.  My original effect is NUKEM.V1, available from SurClaro.com, as originally uploaded in 2006.  Looking at the one in your info, is exactly what I uploaded.  So yes, this is my work used by another freeloader using other peoples stuff.

As to the Capt. Sim person that sent me a PM, I would like to reply to it, but I don't have 10 posts.  And more than likely, won't.  But thanks for the FSX Weapons offer.  However, I already purchased it, and it is awesome.

Ardie  

Title: Re: My CS B-52  now drops bombs!
Post by Lost in Isaan on Nov 14th, 2011 at 5:54am
Well you should be going after Mr V.Zhyhulskiy and Greg Schneider. I/we (CS Forum members) can only go by their claims. Anyway, IMHO I think you need really to get a life. Many of us here have created all sorts on addons, liveries etc. and made them freely available to others without DEMANDING recognition.

A special mention to Pete for all the work he has done on his missiles, well done.

Title: Re: My CS B-52  now drops bombs!
Post by iflyvienna on Mar 27th, 2013 at 3:20pm
@Ardie: First of all thanks for making the nuke effect. But in the last Days i search the nuke effect -witch i found  :P - and read in serval Videos and div. Forums your Postings about "they stole my stuff" "im the autor of this", "i make it payware now", "i make V2 for free" etc.

Now i read this here... . What do you think should be another company or all the other Devloper say when their found her stuff on Pirate Downloading?

My B-52 drops Bombs also now but i use the freeware Weapons for FSX but i download this pack here and hope i can test it the next day. -Thanks for the hard work -for free

Edit: uhh i thougt i read 2012 in the last post.. but better too late as never...  ::)

Edit II : for last i read this on Youtube: If you dumbasses contact me, the "AUTHOR-MAKER" of it, then you would have it working.

Ardie / RD

So for people who came over google search, contact me for the link for NukeIt

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