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Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: SDK question
Post by fael097 on Feb 16th, 2011 at 3:20pm

Stinger wrote on Feb 16th, 2011 at 9:27am:
If you would happen to be talking about the super hornet for fsx developed by another company then it would be able to be achieved but with a lot of hard work seeing as that planes weapon systems don't create an actual simobject. But if you are meaning to just install the effects and not the actual part that destroys the aircraft, then yes that can be done.


yeah, im talking about the superbug, and im talking about either explosion effects, and aircraft destruction, whatever can be achieved.

i assume the superbug sends a variable when a weapon hits a target, so it triggers that plane off its radar.

i also assume CS weapon receives a variable when their missiles hit an airplane, so it triggers the explosion and destruction.

perhaps you could use superbug's variable to trigger CS explosions?

what and where are those variables?

thats the kind of information i would like to see in the SDK.

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