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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by ontheair on Jul 12th, 2012 at 7:42am
I'm asking if someone is willing to make a tutorial for VC HUD INSTALLATION with 3rd party a/c. This person should be some kind of an expert of such things cause it seems not that simple. The SDK manual gives some info but, in my opinion, it's not enough :

1. In CSWeapon.xml <GaugeInfo> section set <Collimate>0 аnd <TestFrame>1. That will bring a fixed test pattern to HUD:
2. In panel.cfg place hud3d gau as required. For example : .............
3. In CSWeapon.xml <GaugeInfo> section set aircraft specific collimation data. F/A-18 sample : ..............
Where to get the numbers for my aircraft ? HUD center position X and Z can be taken from aircraft.cfg [Views] eyepoint = -17.0, 0.0, 3.358. The Y you can get in two ways: a) From the model source files b) or playing with aircrft.cfg eyepoint Y value until the eyepoint will lie in the same plane with HUD. Then record the findings to <CollimationData> and set the aircrft.cfg eyepoint back to initial condition.
4. In CSWeapon.xml <GaugeInfo> section set <Collimate>1 аnd <TestFrame>0.That will remove fixed test patern from the HUD.
5. Run FSX, load the aircraft. If HUD appears to small ........... If HUD appears to big............
6. Pless Ctrl+Shiftt+0 or Ctrl+Shift+9 to check HUD calibration.

I tried at the very beginning and I got the fixed test pattern to HUD described above : the pattern appears in the 2d cockpit. Guess it's normal...
But I did not go ahead cause I do not really understand "until the eyepoint will lie in the same plane with HUD" What does that mean ? how can I see the eyepoint in the pattern HUD ? if I can where the eyepoint should be located in the pattern HUD ? at the center of the pattern ? anywhere in the pattern as far it's inside the pattern ?

well, I think all those questions deserve a tutorial to benefit the Weapon full fonctionnality

Thanks for considering


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