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Weapon for FSX >> Weapon for FSX >> VC HUD Collimation, currently not w. TrackIR, EZCA
https://www.captainsim.org/forum/csf.pl?num=1296924925

Message started by CoolP on Feb 5th, 2011 at 4:55pm

Title: Re: VC HUD Collimation, currently not w. TrackIR, EZCA
Post by crim3 on May 8th, 2011 at 8:29am
Hi, new here. And, of course, asking for things...

I was very interested in HUD collimation as I use a 3D display, and HUD's can't be properly used in a stereoscopic image when they are rendered over the HUD glass.

I have another company F-16 and the HUD is seen as collimated when 3D is on to my utter pleasure. I love how it feels.

The technique they use is to render a big HUD outside the cockpit. It has the added benefit of working 'out of the box' with trackir and other head tracking devices without doing any extra work.
Unfortunately, to do this with the f-18, it would require to modify the 3D model as far as I know. That made me thing that the HUD in weapon was not really collimated (in the sense it is in AS f-16) when I saw the shots in the manual before purchasing.
But as I wanted the fun of weapons in FSX I got it anyway. Furthermore, I wanted to support this initiative.

Anyhow, despite I suspect that the answer is no: is it possible to collimate the HUD in the same fashion than AS f-16, instead of current implementation?

cheers all over here.

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