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Weapon for FSX >> Weapon for FSX >> SOUND ISSUES - the only thread please
https://www.captainsim.org/forum/csf.pl?num=1296900274 Message started by flyer01 on Feb 5th, 2011 at 10:04am |
Title: Re: SOUND ISSUES - the only thread please Post by Trailboss on Feb 10th, 2011 at 5:55pm
Captain Sim, thanks for the headsup about turning off FSX, that's what was causing values to default. I've continued experimenting with the csweapon_mg_shot1.wav line in CSWeapon.xml I changed the loopEnd= value to "0.0" When I fired the M60 it then made a single shot sound, which is what the wave file is, and the rounds counter counted down as long as I held the button but no further soound. There was no muzzle flash, however. I then added loopBeg="0.0", arbitrarily trying different values since I was shooting in the dark (sorry for the bad pun), and then I had the single shot sound, a single muzzle flash and the rounds counted down, but it still wouldn't repeat the sound and muzzle flash to a rata-tat-tat-tat. It's possible that with the correct loopBeg value it may work correctly.
Also, I wondered if FSX SP2 versus Acceleration is the variable that determines who has gun sound problems and who does not. I am running SP2 and I have the sound problem. How about you others who have reported it, and what about Mark who did not? |
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