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Weapon for FSX >> Weapon for FSX >> question to start with
https://www.captainsim.org/forum/csf.pl?num=1296840020

Message started by fael097 on Feb 4th, 2011 at 5:20pm

Title: Re: question to start with
Post by Markoz on Feb 7th, 2011 at 1:47am

fael097 wrote on Feb 6th, 2011 at 8:01pm:
easy tiger, im just chatting.
since in the weapon pack, the hornet got a hud replacement that works in the VC, rather than just a 2d panel, (as all the other aircrafts get when you install weapon on them), i thought that perhaps you could use other VC functions such as the ARM switch, SMS page on the ddi to select your weapon, and the radar on DDI to select and lock your target. i believe some simple modifications would allow you to do that, am i wrong?

also, i thought it was a difficult thing to add objects into a plane model, wich is already a compiled .mdl file. isnt it?
can you easily add missile models under any plane's wings? if so, i'd like to know how, cuz im a 3d modeler, and it would be a good thing for me to do.  ;)

Most of what you are talking about require xml coding in the model (mdl) itself. Unfortunately, it is illegal to reverse engineer someone elses work and modify it. Although you could do that for yourself (you can't share it or sell it) and get away with it. But even doing it only for yourself, it's still illegal.

Alex is just saying that for Captain Sim to add it to there own aircraft like the XLoad F/A-18D which you already can do that with. Although Captain Sim made the Acceleration F/A-18, I doubt MS will allow them to modify it because of some agreement between the two companies. Alex could explain that better than I can.

FSX Deluxe comes with the SDK included (I believe that FSX Gold does too). Install it and update it to SP2 (SDK SP2 from the Acceleration Disc). You can also create your own aircraft if you want to.

Mark

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