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Weapon for FSX >> Weapon for FSX >> question to start with
https://www.captainsim.org/forum/csf.pl?num=1296840020

Message started by fael097 on Feb 4th, 2011 at 5:20pm

Title: Re: question to start with
Post by Captain Sim on Feb 5th, 2011 at 3:42pm

Sludge wrote on Feb 5th, 2011 at 5:33am:

CAPT SIM SUPPORT TEAM...

I really like this add-on.  Shooting down AI is really fun.  However, I do have a couple suggestions/critiques.
1.  Please model/simulate AIM-120s instead of AIM-7s.  AIM-7s arent even used anymore, except as SIM-7 Sea Sparrows on ships.
2.  Are you taking ideas for the Interface?  It would be great to have a moddable interface.
3.  How much "flexibility" are you going to give us users to integrate this into other aircraft?
I ask this because actual 2D/3D HUD (symbology) is written as a .dll which is an all-or-nothing, as without the source code, we cannot decompile the HUD and correct it, say specifically for F-18 style HUD or F-16 style HUD.  What you have right now is a "hybrid" that sorta combines the F-18, with the F-16, and has some civilian HUD elements thrown in. Im a HORNET NUTCASE and would like a Hornet HUD.
4.  IF there is enough interest, will you make specific HUDs (F-18/F-16/F-15), that are NATOPS-based?  IE. when you go into a landing configuration (gear down, flaps down), the HUD shows the waterline (wings level) along with the velocity vector.. as this is CRITICAL for correct carrier landings.


Thanks!
1 - anyone can easily add and set unlimited numer of weapons. (Please see SDK). We've included 14, beliving it's enough to start with.

3 - unlimited within SDK. If you really need more just ask.

4 - that will eliminate the key idea of the Weapon for FSX: to work with any aircraft/rotorcraft. But we do not see any problems if there we'll be a huge demand on some specific HUD type.

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