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767 Captain (FSX) >> 767 Captain (FSX) >> Shockwave 3D redux lights
https://www.captainsim.org/forum/csf.pl?num=1278082631 Message started by jjlittler on Jul 2nd, 2010 at 2:57pm |
Title: Re: Shockwave 3D redux lights Post by Tim Capps on Jul 5th, 2010 at 12:11am
Try this. I didn't have one for the CS767 (I had it for the other one) but put this together tonight. Landing lights go off automatically when the gear goes up; taxi lights need to be turned off (maybe before takeoff).
[LIGHTS] Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo light.0 = 9, 70, -2, 5.2, fx_vclightwhi // Cockpit light (original) light.1 = 10, 70, 2, 5.2, fx_vclightwhi // Cockpit light (original) light.2 = 5, 20, -9, -2, fx_Shockwave_landing_light_narrow // Left wing landing light light.3 = 5, 20, 9, -2, fx_Shockwave_landing_light_narrow // Right wing landing light light.4 = 5, 70.00, 0.00, -6, fx_shockwave_landing_light_double // Nosewheel Landing Lights light.5 = 6, 69.00, 1.00, -7, fx_shockwave_landing_light_narrow // Nosewheel taxi light light.6 = 6, 69.00, -1.00, -7, fx_shockwave_landing_light_narrow // Nosewheel taxi light Don't forget to put this in VCockpit01 section of the Panel config: gauge29=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light |
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