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767 Captain (FSX) >> 767 Captain (FSX) >> Shockwave 3D redux lights
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Message started by jjlittler on Jul 2nd, 2010 at 2:57pm

Title: Shockwave 3D redux lights
Post by jjlittler on Jul 2nd, 2010 at 2:57pm
Hi all,

Anyone got the Shockwave 3D redux light positions for the 300 & 200 yet?

JJ

Title: Re: Shockwave 3D redux lights
Post by Tim Capps on Jul 3rd, 2010 at 1:52am
Think so but I'm out of town for a couple of days. If no one else posts them I'll try to get them up when I get back to my computer.

Title: Re: Shockwave 3D redux lights
Post by Tim Capps on Jul 5th, 2010 at 12:11am
Try this.  I didn't have one for the CS767 (I had it for the other one) but put this together tonight.  Landing lights go off automatically when the gear goes up; taxi lights need to be turned off (maybe before takeoff).

[LIGHTS]
Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
light.0 = 9,  70,  -2, 5.2, fx_vclightwhi // Cockpit light (original)
light.1 = 10,  70,   2, 5.2, fx_vclightwhi // Cockpit light (original)
light.2 = 5,  20, -9, -2, fx_Shockwave_landing_light_narrow // Left wing landing light
light.3 = 5,  20, 9, -2, fx_Shockwave_landing_light_narrow // Right wing landing light
light.4 = 5, 70.00, 0.00, -6, fx_shockwave_landing_light_double // Nosewheel Landing Lights
light.5 = 6, 69.00, 1.00, -7, fx_shockwave_landing_light_narrow // Nosewheel taxi light
light.6 = 6, 69.00, -1.00, -7, fx_shockwave_landing_light_narrow // Nosewheel taxi light

Don't forget to put this in VCockpit01 section of the Panel config:
gauge29=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light

Title: Re: Shockwave 3D redux lights
Post by jjlittler on Jul 5th, 2010 at 4:18pm
Thanks matey!

Title: Re: Shockwave 3D redux lights
Post by Cthulhus on Jul 6th, 2010 at 1:04pm
Yes ! Thanks !

Title: Re: Shockwave 3D redux lights
Post by nolife on Jul 14th, 2010 at 6:47pm
Just found this on a2asimulations webside. Its fore the CS 767 whit winglets. Thinks Itīs look nice :)

[LIGHTS]
//light.XX = 5, 0.7, -5.7, -2, fx_Shockwave_landing_light // Shockwave light
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo
//The coordinates above are as follows:
//light type (must be 5 for landing lights)
//X (- = towards back, + = forward front), Y (- = left (in cockpit view),+ = right (in cockpit view), Z (- = down, + = up)
light.0=1, 47.43, 0.00, 10.89, fx_shockwave_beacon_rotating_red // Rotating beacon above fuselage
light.1=2, -96.00, 0.00, 4.00, fx_shockwave_navred//below tail wing
light.2=2, -96.00, 0.30, 38.00, fx_shockwave_strobe_sm_3//above tail wing
light.3=9, 70, -2, 5.2, fx_vclightwhi
light.4=10, 70, 2, 5.2, fx_vclightwhi
light.5=5, 20.50, -9.50, -2.00, fx_Shockwave_landing_light // Left wing landing light
light.6=5, 20.50, 9.50, -2.00, fx_Shockwave_landing_light // Right wing landing light
light.7=6, 69.00, -0.00, -5.50, fx_shockwave_landing_light_narrow // Nosewheel taxi light
light.8=6, 69.00, 0.00, -5.50, fx_shockwave_landing_light_narrow // Nosewheel taxi light
light.9=5, 69.00, 0.00, -5.50, Fx_shockwave_landing_light_small_xenon // to be independent of the gear-switch delete this entry !
light.10=2, -36.00, -78.00, 4.00, fx_shockwave_strobe_2_nl
light.12=2, -36.00, 78.00, 4.00, fx_shockwave_strobe_2_nl
light.13=7, -29, -58, 3, cs767_sf
light.14=7, -29, 58, 3, cs767_sf
light.15=1, 19.43, 0.00, -7.00, fx_shockwave_beacon_rotating_red // Rotating beacon below fuselage
light.16=8, 21, -19, 3, cs767_edge
light.17=8, 21, 19, 3, cs767_edge
light.18=5, 32, -8.4, -6.6, cs767_edge //RIGHT LL
light.19=5, 32, 8.4, -6.6, cs767_edge //LEFT LL
//light.1 = 2, -96.00, 0.00, 4.00, fx_shockwave_navwhi
//light.1 = 2, -96.00, 0.00, 4.00, fx_shockwave_navred
//light.1 = 2, -96.00, 0.00, 4.00, fx_shockwave_navyellow
//light.1 = 2, -96.00, 0.00, 4.00, fx_shockwave_navgre


Best regards
Chr-D

Title: Re: Shockwave 3D redux lights
Post by Tim Capps on Jul 14th, 2010 at 11:08pm
I'll have to try it out.  Looks more elaborate than my quick and dirty job.

Title: Re: Shockwave 3D redux lights
Post by Ahmed Ahzaam on Jul 4th, 2015 at 10:31am
What About 3D Lights Redux For Captain Sim 777 Family?

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