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727 Captain >> 727 Captain >> 2D panel
https://www.captainsim.org/forum/csf.pl?num=1239812419

Message started by monkshood on Apr 15th, 2009 at 4:20pm

Title: Re: Dear oh dear
Post by monkshood on Apr 16th, 2009 at 11:01am
Every now and then there comes a time when one resolves the need to munch on a little humble pie. I believe that time has come for me.

My impression of the 727 for FSX when I ran it was that it was a significantly worse product than the original for FS9 that I have. I didn’t like the idea of there not being a 2d cockpit and I didn’t like the idea of paying nigh $60 on an aircraft that has no engine sounds.

After airing my comments and thoughts, I sat down and had a longer go at the 727. The principal objection by me to using 3d cockpits is, or was, that the level of quality is so poor it makes the whole experience something like running FSX on a Nintendo. And besides, getting around in the 3d environment was a major hassle you could do without when on finals and half your instruments were out of sight.

What I had injudiciously failed to notice was that in recent times the quality one these 3d cockpits has advanced quite significantly and that I had a flaw in the way I thought you got around in 3d.

By injudiciously failed to notice, I mean I had assumed that those low grade 3d cockpits were still the order of the day. Despite my being a very keen FSX fan, I had not even bothered to look at the 3d cockpits of the brilliant 3rd party AC’s I have simply because I hadn’t realised it was easy to get around them with the mouse. The reason that is, is because when I disengage my joystick in flight, I also disengage the mouse, it seems. So that’s it, as far as I was concerned the 3d approach was a non-starter from the outset; having to pan around with the keyboard, stumbling to get to that vital control before decking 2 miles short of the runway.

Of course, there’s still the issue of the sound set, but that’s been address in the KB 2921 article.

As for the 727, well, I had a spin last night, after eventually getting the engines to run using Ctrl E, (I don’t know of a way to engage the starter with the mouse whilst still monitoring the spool and light-up) and flying most of my designated journey, (the engines cut out 75 miles from my destination with the fuel tanks still half full) I reckon I’ll get used to it once I’ve read the manual a bit more. Also, thanks, where a thanks is due, CS have inspired me to look more closely at the whole 3d approach to flying FSX. I had tons of fun last night in the 3d cockpit of my Digital Aviation Cheyenne in circuit at DNPO with turbulent winds and storm clouds all around (thanks ASX real World weather). A whole new and refreshing FSX experience.

Merv

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