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X-Load >> XLoad >> CS texture on acceleration Hornet
https://www.captainsim.org/forum/csf.pl?num=1236544524

Message started by Tyrion on Mar 8th, 2009 at 8:35pm

Title: Re: CS texture on acceleration Hornet
Post by USMCgetsome on Dec 22nd, 2009 at 7:21pm
Hi,

I'm new here, but I saw this post this morning while I was downloading and installing liveries for my "delta" and tried this out with a VMFAT-101 texture intended for the accel. "alpha". However, the canopy frame turned out tan instead of gray like the rest of the aircraft. Does anybody know how to remedy this? The same happened with a VMFA-225 texture, where the canopy frame turned out gray instead of black. I followed the above instructions, here is what I did for the aircraft cfg. file:

[fltsim.12]
title=VMFA-225      
sim=FA-18
model=d
panel=
sound=
texture=vmfa225
kb_checklists=boeing_FA18_check
kb_reference=boeing_FA18_ref
atc_id=N007
atc_airline=Marine
atc_flight_number=001
ui_manufacturer=Boeing
ui_type="F/A-18D"
ui_variation=VMFA225
ui_typerole=Twin Engine Jet
ui_createdby=Microsoft Corporation
description="The F/A-18D "Hornet" is a two-seat, twin engine, multi-mission fighter/attack aircraft that can operate from either aircraft carriers or land bases."

[fltsim.13]
title=FA-18D Hornet VMFAT-101_233
sim=FA-18
model=d
panel=
sound=
texture=vmfat101-233
kb_checklists=boeing_FA18_check
kb_reference=boeing_FA18_ref
atc_id=233
atc_airline=Marine
atc_flight_number=233
ui_manufacturer="Boeing"
ui_type="F/A-18D"
ui_variation="VMFAT-101-233"
ui_typerole="Twin Engine Jet"
ui_createdby="Microsoft Corporation"
description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world."Repaint by Nathan Havercroft"

and then when i put the texture folders into the "delta's" main folder I copied the texture cfg. from the Finnish Airforce livery into both of the new folders. I thought I followed all the directions, but apparently not. Any help someone can provide would be much appreciated. Thanks!

-Semper FI

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