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Message started by Tyrion on Mar 8th, 2009 at 8:35pm

Title: CS texture on acceleration Hornet
Post by Tyrion on Mar 8th, 2009 at 8:35pm
If you're wondering how to transfer a livery from the F/A-18D from to the acceleration hornet, this is how I did it with the Canadian tiger livery.

First of all, just copy the relevant texture map from the CS_FA-18D folder to the FA-18 folder.
next, open the aircraft.cfg file in the FA-18 folder (this is the acceleration hornet)
Scroll down to the last [fltsim.XX] entry, and just copy that so you have it twice.
Now change the 'XX' number in the last one to the next free number, in this way of working, just increase it by 1.
Next change the 'title= ', 'texture= ' and any other entry you want to edit.
(I'll add an example at the bottom)
the title has to be unique, the texture entry should be the name of the added texture folder, without the 'texture.' at the beginning.
now save and close the aircraft.cfg file.
the last step is to open a random texture folder (in the FA-18 folder of course) and copy the texture.cfg file to the folder you just added, overwriting the one inside.
This should do it, eventually, you can create a new thumbnail to go with it.
(just take a screenshot, crop and resize it to 256x128 pixels, save as a jpg called thumbnail and overwrite the old one)

here's a screenshot of the CS tiger livery on the acceleration hornet:


an example of the new [fltsim.XX] entry, this is the one I used to get the tiger livery in the acceleration hornet. (the last used number was 13, so the new texture became 14)

[fltsim.14]
title=FA-18 Hornet 14
sim=FA-18
model=
panel=
sound=
texture=d_tiger
kb_checklists=boeing_FA18_check
kb_reference=boeing_FA18_ref
atc_id=777
atc_airline=CAF
atc_flight_number=001
ui_manufacturer="Boeing"
ui_type="F/A-18A"
ui_variation="Canadian Air Force"
ui_typerole="Military Fighter"
ui_createdby="Captain Sim"
description="The Hornet combines the...

I hope it helps some people!!

Tyrion


Title: Re: CS texture on acceleration Hornet
Post by desertvet_USMC on Mar 9th, 2009 at 6:41pm
What about the other way around, FSX-Acel to CS, i tried putting a CS texture together for the CS FA/18 but it didn't work ou t to good, so i opted for the FSX ver. instead..

Title: Re: CS texture on acceleration Hornet
Post by Tyrion on Mar 9th, 2009 at 8:15pm
The other way around was explained by Captain Sim:


Captain Sim wrote on Oct 30th, 2007 at 1:47pm:
In order to merge the A model textures into the D model:
- Copy desired texture.X (X=texture name or number) folder from the FA-18 to the CS_FA-18D airplane forder.
- Copy texture.cfg file from any D texture to the new texture.X folder (overwrite existing texture.cfg)
- Copy from the A aircraft.cfg to the D aircraft.cfg corresponding  [fltsim.XX] section.
Make sure the new section has unique names and IDs and
model=d
texture=X


basically, it's just the same.
hope it helps...

Tyrion

Title: Re: CS texture on acceleration Hornet
Post by RichardH on Mar 9th, 2009 at 8:38pm

Tyrion wrote on Mar 9th, 2009 at 8:15pm:
The other way around was explained by Captain Sim:


Captain Sim wrote on Oct 30th, 2007 at 1:47pm:
In order to merge the A model textures into the D model:
- Copy desired texture.X (X=texture name or number) folder from the FA-18 to the CS_FA-18D airplane forder.
- Copy texture.cfg file from any D texture to the new texture.X folder (overwrite existing texture.cfg)
- Copy from the A aircraft.cfg to the D aircraft.cfg corresponding  [fltsim.XX] section.
Make sure the new section has unique names and IDs and
model=d
texture=X


basically, it's just the same.
hope it helps...

Tyrion

Some of the VC textures don't work though.

Title: Re: CS texture on acceleration Hornet
Post by Tyrion on Mar 9th, 2009 at 10:14pm
Hey Richard,
are you sure you successfully completed step 2:
- Copy texture.cfg file from any D texture to the new texture.X folder (overwrite existing texture.cfg)
I think that's what can cause your problem.
If not, I don't know what to do unfortunately.

Tyrion

Title: Re: CS texture on acceleration Hornet
Post by Hornet720 on Mar 14th, 2009 at 9:26am
Been there n dun that! LOL . . . .  . . well I got that working, looks just fine too. Strangely enough though, I still prefer it on the D model.  ;D

Thanx for the small tutorial tho matey.

Title: Re: CS texture on acceleration Hornet
Post by Tyrion on Mar 16th, 2009 at 12:45pm
Hey,

You're welcome Hornet, I'm glad you liked it.

Tyrion

Title: Re: CS texture on acceleration Hornet
Post by Hornet720 on Mar 21st, 2009 at 7:51pm
Just undertook that method again in the opposite direction, using the Aggressor texture, and that worked out quite well too.  8-)

Title: Re: CS texture on acceleration Hornet
Post by USMCgetsome on Dec 22nd, 2009 at 7:21pm
Hi,

I'm new here, but I saw this post this morning while I was downloading and installing liveries for my "delta" and tried this out with a VMFAT-101 texture intended for the accel. "alpha". However, the canopy frame turned out tan instead of gray like the rest of the aircraft. Does anybody know how to remedy this? The same happened with a VMFA-225 texture, where the canopy frame turned out gray instead of black. I followed the above instructions, here is what I did for the aircraft cfg. file:

[fltsim.12]
title=VMFA-225      
sim=FA-18
model=d
panel=
sound=
texture=vmfa225
kb_checklists=boeing_FA18_check
kb_reference=boeing_FA18_ref
atc_id=N007
atc_airline=Marine
atc_flight_number=001
ui_manufacturer=Boeing
ui_type="F/A-18D"
ui_variation=VMFA225
ui_typerole=Twin Engine Jet
ui_createdby=Microsoft Corporation
description="The F/A-18D "Hornet" is a two-seat, twin engine, multi-mission fighter/attack aircraft that can operate from either aircraft carriers or land bases."

[fltsim.13]
title=FA-18D Hornet VMFAT-101_233
sim=FA-18
model=d
panel=
sound=
texture=vmfat101-233
kb_checklists=boeing_FA18_check
kb_reference=boeing_FA18_ref
atc_id=233
atc_airline=Marine
atc_flight_number=233
ui_manufacturer="Boeing"
ui_type="F/A-18D"
ui_variation="VMFAT-101-233"
ui_typerole="Twin Engine Jet"
ui_createdby="Microsoft Corporation"
description="The Hornet combines the ruggedness required of carrier-borne aircraft with speed and superior agility, especially at high angles of attack. Its powerful engines, canted vertical stabilizers, horizontal stabilators, large leading- and trailing-edge flaps, and sophisticated flight control system all contribute to a level of performance that makes the Hornet a versatile front-line fighter in several air forces around the world."Repaint by Nathan Havercroft"

and then when i put the texture folders into the "delta's" main folder I copied the texture cfg. from the Finnish Airforce livery into both of the new folders. I thought I followed all the directions, but apparently not. Any help someone can provide would be much appreciated. Thanks!

-Semper FI

Title: Re: CS texture on acceleration Hornet
Post by Tyrion on Dec 22nd, 2009 at 9:54pm
Hey,

take a look inside the texture folders,
the problem probably is a file called
F-18_Main07_T.dds.
This file contains the canopy textures.
In your first case, try deleting it (don't forget to back up the file)
If this doesn't solve it, try using the one from the standard finish livery (as this is also gray)

in the second case, make sure it is there. If it's not, FSX will use the one in the 'texture' folder, which is a gray colored aircraft.

If this doesn't solve it, can you post screenshots, and links to the used liveries, I will then try to replicate the problem on my pc.

Title: Re: CS texture on acceleration Hornet
Post by USMCgetsome on Dec 24th, 2009 at 1:56am
Tyrion,

Thanks a million for the advice... So, I did what you said to do for the VMFAT-101 (gray) texture and that works like a charm. I then removed the F-18_Main07_T.dds. like you suggested, and now the canopy frame is tan instead of black as it should be. I think I am gonna try and copy the cfg. file and F-18_Main07 from one of my other delta's that has the black canopy frame. Does that sound like it would make sense, or am I  :D ? Thanks again though for the help

-Semper Fi

Title: Re: CS texture on acceleration Hornet
Post by araig on Dec 24th, 2009 at 4:12am
Hey USMCgetsome,

Firstly thanks for downloading my Shooter repaint.

One issue might be a small error in the texture.cfg file within the Shooter texture directory. Make sure the first fallback line reads,

fallback.1=..\texture

Hope this helps.

Title: Re: CS texture on acceleration Hornet
Post by USMCgetsome on Dec 24th, 2009 at 6:47pm
araig,

thanks a million for the awesome textures, I have been trying to complile as many Marine Corps textures as I can find, and yours is by far one of the best. I tweaked the cfg. with the changes you indicated and it now works flawlessly. Out of curiousity, did you happen to post several other squadron textures on avsim? cause there were a couple, but they didn't download, got a message that said they couldnt be found or something. I believe there was a VMFA-533 pack and I don't remember the other. Thanks again though for the beautiful VMFAT 101 skins and the help

-Semper Fi

Title: Re: CS texture on acceleration Hornet
Post by araig on Dec 27th, 2009 at 4:09am
Thanks for the compliment!

So far the F/A-18 textures I have uploaded to avsim and flightsim.com are,

Captain Sim D Model
VMFA(AW)-121
VMFAT-101
VMFA-533

Acceleration C Model
VMFAT-101
VFA-204
VMFA-142
VFA-192
VFA-106
VMFA-112 (2 versions)
VMFA-312

If the links are broken at avsim due to their library issue try flightsim.com

Title: Re: CS texture on acceleration Hornet
Post by USMCgetsome on Dec 27th, 2009 at 9:15am
Again, thanks a million! Had already downloaded and installed all of your Marine Corps "Charlies" and all but your VMFA-533 (which I just now downloaded) "deltas" and love them all. Got a new computer for christmas though so now I guess its time to reinstall everything. Kind of a random question, but the other day I saw a screenshot of a really nice VMFA(AW)-224 Bengals MAG ship, anyone know where I could find that one?

-Semper Fi

Title: Re: CS texture on acceleration Hornet
Post by USMCgetsome on Dec 31st, 2009 at 7:31pm
I've got one more question... I recently got a new computer thats running windows 7 64 bit. I've noticed though that FSX now is having issues loading certain add on textures including several of my "Delta" liveries. Some work perfectly, but a couple of them, the canopies  are chrome and reflective. Other add on planes I have, the textures wont load at all so they are just gray models. Not really sure what the deal is so any advice would be much appreciated. Thanks and Happy New Year!

-Semper Fi

Title: Re: CS texture on acceleration Hornet
Post by araig on Jan 3rd, 2010 at 3:24am
Sorry, no ideas here. i'm using Win 7 64 bit and haven't seen any of those issues.

Title: Re: CS texture on acceleration Hornet
Post by USMCgetsome on Jan 3rd, 2010 at 8:11am
ya i'm not real sure... i think part of my issue is that I tried a massive file copy from my old computer. I tried to just port everything over at once, so i'm guessing some files might not have copied properly. Is yours patched through SP2?

-Semper Fi

Title: Re: CS texture on acceleration Hornet
Post by araig on Jan 9th, 2010 at 5:58am
Yes I have Acceleration (obviously  ;D) which contains sp2.

Title: Re: CS texture on acceleration Hornet
Post by USMCgetsome on Jan 12th, 2010 at 3:49am
haha oh ya, duh ::) have you had any sort of issues at all with the game or individual models?

-semper fi

Title: Re: CS texture on acceleration Hornet
Post by araig on Jan 25th, 2010 at 5:43pm
Sorry, no issues here so I can help  :(

Title: Re: CS texture on acceleration Hornet
Post by Trailboss on Feb 12th, 2011 at 1:42am
How do I get to the Load screen to choose ordinance?  The manual says Shift+3 but that brings up the HUD?  I'm running FSX with Acceleration and Weapns installed.

Title: Re: CS texture on acceleration Hornet
Post by Markoz on Feb 12th, 2011 at 7:53pm
Hi Trailboss.

Try Shift+6.

Weapon for FSX changes the panel.cfg and gives the 2D Weapon Panel - Shift+2, HUD1 - Shift+3 and HUD2 - Shift+4. That then means that  the former panel that had Shift+3 (the Load Control Panel in this case) has now been move to Shift+6.

Hope this helps

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