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757 Captain >> 757 version 4.x (FSX ONLY) >> How to ... AUTOPILOT. The only thread.
https://www.captainsim.org/forum/csf.pl?num=1208974623 Message started by XM DUDE on Apr 23rd, 2008 at 6:17pm |
Title: Re: How to ... AUTOPILOT. The only thread. Post by wavn on Jan 2nd, 2009 at 10:56am
Hello all,
Bought the 757 for fs9 and fsx a few day's ago and i.m.o. they are both pure marvellous add-ons. Then the AP: In fs9 there is no problem with desengaging at all. In fsx there is a desengaging problem indeed but with a trick I get it desengaged ok. There are 2 way's to desengage: - with the big "white desengage key" (when I do that I get no sound and no warning) - wit the "z" key (when I do that I get a sound and a warning) In both cases I do the following: I take care, that the plane is flying steady and straight (so when desengaging it will not start a curve or something). After desengaging (the plane followes it's path) and there is no hand flying possible; I wait some seconds (sometimes 2 seconds, sometimes 10 seconds) and I make small movements with my yoke; after these seconds ................ I suddenly see that the yoke reacts ............... and the "hand flying" is again there. Have tried a 100 times and it alway's functioned this way. Ok, it is not how it's mentioned to work I think but for the time being you can manage this way :). Willem (have the unregistered FSUIPC 4.40 14 november 2008) |
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