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FS9 >> Legendary C-130 >> Torque meters
https://www.captainsim.org/forum/csf.pl?num=1132698798

Message started by Aaron6256 on Nov 22nd, 2005 at 10:33pm

Title: Re: Torque meters
Post by Aaron6256 on Dec 22nd, 2005 at 11:35pm

VulcanB2 wrote on Dec 22nd, 2005 at 9:23pm:
Hi,

I've tripped the generators before (both before and after SP1) and I can't re-create this. I reset the generators and all is well again.

Can you also confirm that the problem exists for all-time after generator disconnect? (i.e. after restarting FS and re-loading the C-130)? This is how it seems to read.  :-? If so, I have some detailed steps for you to try so we can see where the system is failing.

Best regards,
Vulcan.


No this only happens when a new repaint is added. Now that I think about it. I'm not sure if they were working before I tripped the generators. The torque meters don't work on any repaint. Say I replace the air force us 80's livery with the fat albert livery. Then every thing works fine. It's only when I add a new aircraft entry to the aircraft cfg file that the torque meters don't work. For me it's definatly a repaint issue. Everything works fine with CS's default liveries. Maybe I'll try changing the model # on the cfg...
update- That didn't work. Thanks for trying to help Vulcan. Have you added any repaints to your inventory? Maybe you could tell me what your aircraft.cfg file looks like... My torque meters will go negative torque to zero. I know that you aren't supposed to let them go negative, but I have. The meters will only move from negative to zero. Nothing above. For my repaints I have the aircraft model listed as 0. I changed it to 0b and nothing changed. Captain will you ask me some questions. I think I'm providing enough info. I will try anything to help. What kind of specifics do you need?

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