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777 Captain (32-bit) >> 777 Captain (32bit) - General >> Adding Liveries to PW variant problem
https://www.captainsim.org/forum/csf.pl?num=1360583923

Message started by charliebravo on Feb 11th, 2013 at 11:58am

Title: Re: Adding Liveries to PW variant problem
Post by Mike777 on Feb 13th, 2013 at 2:52am
Hi, charliebravo,

I think that the problem is that earlier versions of the Captain Sim 777 did not have the PW model.  I have the UNITEDGRAY repaint, N788UA, which is of a PW model (all United T7s  ending in "UA" are PW versions; ones ending with a number are former Continental aircraft with GE engines).   I downloaded UNITEDGRAY through Captain Sim's website.   It had the same missing engine texture problem as you describe.  

However after reading your post I moved it to the GE 200ER folder and now it works.  The UNITEDGRAY texture was created in June, 2011, most likely before Captain Sim included the PW 200ER model.  So I have to conclude UNITEDGRAY was designed for the earlier model, which is the GE model.

Installing an older PW texture in the PW 200ER folder won't work even with the texture.cfg file pointing to the GE folder, as the model "looks" first in the PW folder.  Since an engine texture with the correct name (but designed for the GE model) is in the texture file, the model will never "look" for engine textures in the GE folder.

To make a long story short, engine textures for 777-200ER PW aircraft created before the 200ER PW model was available, won't work with the PW model, but should work with the GE model.

Mike

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