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767 Captain (FSX) >> 767 Captain (FSX) >> Problem setting speed on the auto pilot panel.
https://www.captainsim.org/forum/csf.pl?num=1351448600

Message started by skydiver1 on Oct 28th, 2012 at 6:23pm

Title: Re: Problem setting speed on the auto pilot panel.
Post by Markoz on Oct 29th, 2012 at 10:49am
Okay. The problem occurs for me if the 'hand icon' loses focus on the knob, or I use the mouse wheel by accident.

Another idea for that might help with the 'hand icon' losing focus, is to reduce the amount of dynamic head movement in the VC. You can change the settings in the fsx.cfg (type %AppData%\Microsoft\FSX\fsx.CFG in the Run command to open the fsx.cfg)

This is from the FSX SDK:


Quote:
Dynamic Head Movement

The Flight Simulator X camera system can compute acceleration parameters to simulate head movement. The effect is controlled by settings in the FSX.CFG file, which can be found in the <Drive:>\Documents and Settings\<alias>\Application Data\Microsoft\FSX folder.

Flight Simulator uses these settings to compute how much camera acceleration (pitch, roll, side-to-side, and fore-to-aft) is generated in relation to aircraft accelerations. The table below describes each setting. Note that negative numbers move the camera in the opposite direction to the acceleration.

[dynamicheadmovement]








Property   Type Default Description   Examples
lonaccelonheadlon float -0.02 Computes the camera’s longitudinal (fore-to-back) change generated by longitudinal acceleration of the aircraft.   LonAccelOnHeadLon=-0.020000
lonaccelonheadpitch float -0.01 Computes the camera’s pitch change generated by longitudinal acceleration of the aircraft. LonAccelOnHeadPitch=-0.010000
rollaccelonheadlat float 0.01 Computes the camera’s lateral (side-to-side) change generated by rolling acceleration of the aircraft. RollAccelOnHeadLat=0.010000
yawaccelonheadlat float -0.1 Computes the camera’s lateral (side-to-side) change generated by yawing acceleration of the aircraft. YawAccelOnHeadLat=-0.100000
rollaccelonheadroll float 0.1 Computes the camera’s rolling motion generated by rolling acceleration of the aircraft. RollAccelOnHeadRoll=0.100000
maxheadangle float 5.0 Maximum allowed angular change in degrees. MaxHeadAngle=5.000000
maxheadoffset float 0.3 Maximum allowed lateral change in feet. MaxHeadOffset=0.300000
headmovetimeconstant float 1.0   Acceleration multiplier (higher numbers increase responsiveness). HeadMoveTimeConstant=1.000000


And this is what it looks like in my fsx.cfg (no changes):

[DynamicHeadMovement]
HeadMoveTimeConstant=1.000000
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
RollAccelOnHeadLat=0.010000
RollAccelOnHeadRoll=0.100000
YawAccelOnHeadLat=-0.100000

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