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General >> Hangar talks >> Default Airport Jetway Animation
https://www.captainsim.org/forum/csf.pl?num=1338993581 Message started by oskiatl on Jun 6th, 2012 at 2:39pm |
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Title: Default Airport Jetway Animation Post by oskiatl on Jun 6th, 2012 at 2:39pm
Is there a way to speed up the jetway animation at FSX default airports, they move really, really slow?
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Title: Re: Default Airport Jetway Animation Post by Markoz on Jun 6th, 2012 at 3:11pm
The only way I can think of doing it is to create them in Gmax (or 3DS Max), increase the speed that they extend and move, then save them as a BGL file (correctly named) and replace the default BGL file(s) in FSX. ;)
I don't really want to try to do it myself either! |
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Title: Re: Default Airport Jetway Animation Post by oskiatl on Jun 6th, 2012 at 3:16pm
I totally agree. LOL
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Title: Re: Default Airport Jetway Animation Post by Buster on Jun 7th, 2012 at 11:59am
Hi there,
In each aircraft.cfg file there is a section called 'EXITS' in that section the location of the exits, type of the exits etc. is defined. One of the criteria that can be changed is the speed of the default FSX jetways. I do not remember the exact specifications but I will look it up later. Otherwise do a google search for "FSX Aircraft.cfg Sections". For the jetways I think it can be set to an X amount of fractions for a maximum time of 20 seconds. Hope this helps, Best Regards, Marc |
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Title: Re: Default Airport Jetway Animation Post by Markoz on Jun 7th, 2012 at 3:18pm
I would be interested in that myself as well. I was going by the FSX SDK. As for the aircraft.cfg, I only found this sort of thing (found in the default A321 aircraft.cfg):
exit.0 = 0.4, 45.50, -6.0, 7.0, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency) I do not see any mention the jetway operating speed within either of them. So if there it can be done in the aircraft.cfg, that is great. I have always found the jetways to be the same speed regardless of the aircraft I am using. But maybe I just think they are. Mark |
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Title: Re: Default Airport Jetway Animation Post by oskiatl on Jun 7th, 2012 at 3:39pm
I have heard that from somewhere before I can't remember where! I'll research it today, and see what I can come up with. If I find anything I sure will post it here. I know I can't be the only one the slow jetway animation bothers.
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Title: Re: Default Airport Jetway Animation Post by Buster on Jun 7th, 2012 at 7:29pm
Mark is absolutely right! I think I got mistaken here.
The rate only affects the speed of exit opening, I got confused and mixed it up with the jetway speed. Sorry for that, I have checked and every question regarding the jetway speed leads to the conclusion that it cannot be changed in FSX. However some people speed up the sim rate, unrealistic but it all depends on what you find acceptable. Best Regards, Marc P.S. I just found the page were I had read about jetway speed but they may have made the same mistake, trying it out would quickly show you whether it works or not. http://www.ehow.com/how_12224699_make-downloaded-plane-use-jetway-fsx.html Best Regards, Marc |
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Title: Re: Default Airport Jetway Animation Post by oskiatl on Jun 8th, 2012 at 12:43am
I see what you are saying. You would edit FSX config instead of the aircraft config, to get the desired effect. Oh well :P Hopefully there will be a tweak.
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Title: Re: Default Airport Jetway Animation Post by Markoz on Jun 8th, 2012 at 2:12am
P.S. I just found the page were I had read about jetway speed but they may have made the same mistake, trying it out would quickly show you whether it works or not.
http://www.ehow.com/how_12224699_make-downloaded-plane-use-jetway-fsx.html I think you are right. As my information from the A321 showed, the one they say is the Jetway speed, is actually the exit door opening/closing speed. You would edit FSX config instead of the aircraft config, to get the desired effect. I don't think it can be changed in the FSX config file. This is how I believe it works: When creating an animated BGL file, like the jetway, in 3DS Max, gmax or even FSDS, you need to give the movements animation info, in seconds, and what it does within those seconds. I'll create something in gmax (it will be a basic object, nothing fancy) to show what I mean. I will also try to get the correct answer on this when I can. I need to go to the development forum and ask them. Not sure how long before I will get an answer. Mark |
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