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Weapon for FSX >> Weapon for FSX >> Default Examples
https://www.captainsim.org/forum/csf.pl?num=1335876284

Message started by captdylanhunt on May 1st, 2012 at 12:44pm

Title: Re: Default Examples
Post by Markoz on May 2nd, 2012 at 3:58am

Quote:
If I am correct collimation is the illusion that when you move from the center the HUD will dissapear. In other words, to see it you would need line of sight to it.
It depends on how it is done in the VC as to whether it disappears or not, but it follows your eyepoint across the screen. For example, in the FA-18, it disappears as you move left and right. Whereas in the another company F-16, it follows your eyepoint across the screen as you move left or right.


Quote:
Is this needed for the 3d gauge? If not, that would solve a lot of issues since this is a simulated enviorment and we can really control the hell out of it. The hud is built into the model of the aircraft correct? Or can I actually create one?
It is awkward to answer this one. You can't make a VC HUD without having the texture placement in the VC already. Adding the VC HUD into other 3rd party aircraft comes down to them already having the VC HUD so you can replace it with the Weapon for FSX HUD. This is where the collimation data in the CSWeapon.xml comes into play.

From memory, when I was trying to add the Weapon HUD to the AS F-16, it was placed on a transparent texture ahead of the the aircraft itself, so I had to mess with the <CollimationData> in the CSWeapon.xml file. I never got it done because someone else had already done it, but I didn't remember until after I had tried doing it myself! My next attempt will be at the Iris F-14.

Mark

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