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Weapon for FSX >> Weapon for FSX >> Default Examples
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Message started by captdylanhunt on May 1st, 2012 at 12:44pm

Title: Re: Default Examples
Post by Markoz on May 1st, 2012 at 1:16pm
Hi and welcome Erik.

If you have Acceleration, then you get the CS_FA-18 (which is really the Acceleration FA-18 anyway) with Weapon for FSX. This has the HUD already done in the VC.

The pane.cfg, in the [Vcockpit01] section, has this for the VC HUD:

gauge03=CSWeapon!hud3d, 526, 515, 550, 550
//gauge03=FA-18!MFD, 578, 579, 440, 440, 4 NOSCANLINES


In the CSweapon.xml, it shows, in the <AircraftInfo> section, this:

   <GaugeInfo>
       <!-- gau section -->
       <AntiAlias2d>1</AntiAlias2d>
       <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <AntiAlias3d>1</AntiAlias3d>
       <!-- VC HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <HudFov2d>20.34</HudFov2d>
       <!-- 2d HUD field of view. Degrees -->
       <HudFov3d>17.00</HudFov3d>
       <!-- vc HUD field of view. Degrees -->
       <CollimationData>0.0,14.01,3.358,0.307</CollimationData>
       <!-- see SDK -->
       <EyePtDeltaRatio>0.8</EyePtDeltaRatio>
       <!-- hud acceleration sensetivity factor -->
       <Collimate>1</Collimate>
       <!-- VC HUD collimation. 1-yes, 0-no (1). -->

       <TestFrame>0</TestFrame>
       <!-- HUD test pattern. 1-yes, 0-no (0). -->
   </GaugeInfo>


I'm pretty sure the bold text is everything that deals with the VC HUD.

As far as I know, you can't put the VC HUD in the default Bell 206, because it doesn't have a VC HUD to begin with.

Take a look through this Topic -> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD for examples of how it is done in other aircraft. I'm not that good at doing the VC HUD. :(

Ah....My Amiga 1000! I remember only too well, those days of Flight Simulator on the Amiga! ;D

Mark

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