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Weapon for FSX >> Weapon for FSX >> Default Examples
https://www.captainsim.org/forum/csf.pl?num=1335876284 Message started by captdylanhunt on May 1st, 2012 at 12:44pm |
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Title: Re: Default Examples Post by Markoz on May 1st, 2012 at 1:16pm
Hi and welcome Erik.
If you have Acceleration, then you get the CS_FA-18 (which is really the Acceleration FA-18 anyway) with Weapon for FSX. This has the HUD already done in the VC. The pane.cfg, in the [Vcockpit01] section, has this for the VC HUD: gauge03=CSWeapon!hud3d, 526, 515, 550, 550 //gauge03=FA-18!MFD, 578, 579, 440, 440, 4 NOSCANLINES In the CSweapon.xml, it shows, in the <AircraftInfo> section, this: <GaugeInfo> <!-- gau section --> <AntiAlias2d>1</AntiAlias2d> <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1). 0 increases performance. --> <AntiAlias3d>1</AntiAlias3d> <!-- VC HUD anti-aliasing. 1-yes, 0-no (1). 0 increases performance. --> <HudFov2d>20.34</HudFov2d> <!-- 2d HUD field of view. Degrees --> <HudFov3d>17.00</HudFov3d> <!-- vc HUD field of view. Degrees --> <CollimationData>0.0,14.01,3.358,0.307</CollimationData> <!-- see SDK --> <EyePtDeltaRatio>0.8</EyePtDeltaRatio> <!-- hud acceleration sensetivity factor --> <Collimate>1</Collimate> <!-- VC HUD collimation. 1-yes, 0-no (1). --> <TestFrame>0</TestFrame> <!-- HUD test pattern. 1-yes, 0-no (0). --> </GaugeInfo> I'm pretty sure the bold text is everything that deals with the VC HUD. As far as I know, you can't put the VC HUD in the default Bell 206, because it doesn't have a VC HUD to begin with. Take a look through this Topic -> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD for examples of how it is done in other aircraft. I'm not that good at doing the VC HUD. :( Ah....My Amiga 1000! I remember only too well, those days of Flight Simulator on the Amiga! ;D Mark |
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