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General >> Hangar talks >> exe.xmL File?
https://www.captainsim.org/forum/csf.pl?num=1325843993 Message started by Berlopez on Jan 6th, 2012 at 9:59am |
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Title: exe.xmL File? Post by Berlopez on Jan 6th, 2012 at 9:59am
Short and to the point...Is there a way to recreate this file without reinstalling/repairing FSX?
Mine went missing with an addon I added and then deleted :-X |
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Title: Re: exe.xmL File? Post by CoolP on Jan 6th, 2012 at 10:36am
Sure, isn't too hard.
1) use notepad or some text editor and paste this Quote:
2) save the file as .xml (not .xml.txt) in C:\Users\Berlopez\AppData\Roaming\Microsoft\FSX 3) done! :D My entries above are examples, but I'm sure you get the structure. There's also a chance that the addons which rely on that file create a new one when you reinstall them. Take the FSDT addon manager for example. |
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Title: Re: exe.xmL File? Post by Markoz on Jan 6th, 2012 at 3:24pm
Hi Bernardo.
It should something like have this inside it: [code]<?xml version="1.0" encoding="Windows-1252"?> <SimBase.Document Type="Launch" version="1,0"> <Descr>Launch</Descr> <Filename>exe.xml</Filename> <Disabled>False</Disabled> <Launch.ManualLoad>False</Launch.ManualLoad> <Launch.Addon> </Launch.Addon> </SimBase.Document>[/code] So copy and paste that into notepad. To save it as EXE.xml, Alt > File > Save as, then change the Save as type: to All files. Then enter EXE.xml (see attached image). Mine has one extra entry, for Ultimate Traffic 2, which comes after the last </Launch.Addon> and before the </SimBase.Document>, so it is highly likely that the above will be enough to get you going. Mark EXE_xml.jpg (Attachment deleted) |
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Title: Re: exe.xmL File? Post by Berlopez on Jan 11th, 2012 at 10:39am
Thanks guys,Managed to recreated with help from a simmer at avsim.com; Preatty much the same procedure. :)
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