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737 Captain >> 737 Captain - General >> Sweet Textures - Boeing House Colours
https://www.captainsim.org/forum/csf.pl?num=1319899832

Message started by David Sweetman on Oct 29th, 2011 at 2:50pm

Title: Re: Sweet Textures - Boeing House Colours
Post by David Sweetman on Oct 31st, 2011 at 8:18am
Dan, what program are you using to work on the paint kit?
In Photoshop you just right click over the layer in the "Layer" menu and duplicate.  

The way I fix it is I flatten the layer with the forward section.  Copy a slice from the flattened layer where it meets the next PSD over to the center section.  

I then play with the different layers until the colour matches.  Works most of the time for me.

Hello Edwin

I also use FS Repaint but I take into account some of the warping effects.  I have what we call a "waterline" on my paint kits.  I single pixel line that runs from nose to tail.  I get it to align on the fuse, in game.  Then when I come to the PSD's I have a level. reference point to work with.

I also normally make a "FUll Fuse" PSD which makes things a lot easier.  Unfortunatly, due to the way the 737 is cut up, I can not do it make one.  It wouldn't work.  I am lookin for a way around it though.

Here is as an example, the one I made for the 777



From this point I make a set of "actions" in photoshop that cuts the kit into it's required sizes and saves them as DDS files.

Dave

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