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General >> Hangar talks >> creating my own fsx addons
https://www.captainsim.org/forum/csf.pl?num=1313098422

Message started by dmb201 on Aug 11th, 2011 at 9:33pm

Title: Re: creating my own fsx addons
Post by Markoz on Aug 12th, 2011 at 3:36pm

boeing247 wrote on Aug 12th, 2011 at 3:11pm:
Does editing default planes violate the EULA?

Many will say yes. The EULA usually informs you that you get it "AS IT IS" and that changes are NOT allowed. If I make changes that can be seen as that, I keep it to myself. The other side to that is that most don't mind you editing the panel.cfg files to your own likes. Reverse engineering is a BIG NO-NO!

Captain Sim have those conditions in their EULA, which you are supposed to read before accepting and then continuing with the installation. ;)

So you understand my view, I do not open the MDL, GAU or DLL files and make changes to them. I probably shouldn't in the CAB files either - think fuel displaying in pounds and not kilos mod for the 757 and 767.

These were the reasons I wanted to create my own aircraft in the first place. The main one being the default C172 in FS9. It had half a VC/Cabin. You can not see the nose when you raise your view in the VC. I hated that. In the airliners, I want to create my own, with its own interior and call it something like a business jet. I would like to add more fuel tanks to give it extended range and that sort of thing. I do have a freeware add-on that is fantastic for that, I just hate the instrumentation in the VC.

Mark

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