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General >> Hangar talks >> FPS_Limiter
https://www.captainsim.org/forum/csf.pl?num=1306182253

Message started by boeing247 on May 23rd, 2011 at 8:24pm

Title: Re: FPS_Limiter
Post by CoolP on May 24th, 2011 at 2:10am
If they get better when setting the FSX internal limit to a fixed value of e. g. 25, the "unlimited" setting is the culprit there.
You could only help the PC with defragmenting the disc and try some lower settings, so his workload includes more of the texture processing when set to "unlimited". With this setting you actually tell him to drop any optics for the winning of fps, so he just does like he should, in a way.

Now the trick is to find an external framelimit which still allows him to take enough time on textures while staying on "unlimited" on the internal limiter of FSX.
Sounds weird, but he actually is faster when his internal limit is set to unlimited, so you want to avoid any other setting there and go with an external limiter then.

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