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Message started by ptds.lane on Apr 27th, 2011 at 11:07pm

Title: New Missiles
Post by ptds.lane on Apr 27th, 2011 at 11:07pm
I have just created some new weapons to go on to my Sea Vixen, Red Top missiles and Martel.
The Red tops are based on the AIM7 and so need to be about 6 miles for kill range, The Martel follow the ALARM settings. If anybody wants them get in touch or let me know where I can post them.
Still working on the co ordinates for the Skysim Sea Vixen pylons for Red Tops.
red_top_launch1.jpg (Attachment deleted)

Title: Re: New Missiles
Post by Johan on Apr 28th, 2011 at 12:56am

ptds wrote on Apr 27th, 2011 at 11:07pm:
I have just created some new weapons to go on to my Sea Vixen, Red Top missiles and Martel.
The Red tops are based on the AIM7 and so need to be about 6 miles for kill range, The Martel follow the ALARM settings. If anybody wants them get in touch or let me know where I can post them.
Still working on the co ordinates for the Skysim Sea Vixen pylons for Red Tops.


Ptds,

Nice work. I would be happy to test them on my system. Generally speaking, there is a place you can post new liveries and/or modifications if you go to Support. To enter Support, you must have purchased a CS product already (maybe you have CS Weapons) and have your order # among other things. Then you go to the section "free liveries" where you can publish your file.
Hope it works,thanks for sharing,

Johan

Title: Re: New Missiles
Post by Markoz on Apr 28th, 2011 at 3:28am
Hmmm. I never thought to create bombs/missiles/shells with FSDS. Especially seeing as I know how to texture them. I used gmax and I'm hopeless at UV mapping! :o
I must be getting old! :(

Mark

Title: Re: New Missiles
Post by ptds.lane on Apr 28th, 2011 at 7:29pm
Johan.

They both work fine on my system. I can send you the complete model folder along with a modified cs_weapon.xml to use for each type of missile.
You will of course have to change the positions of the launch points to suit.
Send me a PM with some contact details and I will send them in a zip file. If you have success then I can post on the place you mentioned.

I have also now added a screen shot of the Martel, it would appear that I can not post both images at te same time.


Pete

Title: Re: New Missiles
Post by Johan on May 2nd, 2011 at 7:35pm

ptds wrote on Apr 28th, 2011 at 7:29pm:
Johan.

They both work fine on my system. I can send you the complete model folder along with a modified cs_weapon.xml to use for each type of missile.
You will of course have to change the positions of the launch points to suit.
Send me a PM with some contact details and I will send them in a zip file. If you have success then I can post on the place you mentioned.

I have also now added a screen shot of the Martel, it would appear that I can not post both images at te same time.


Pete


Pete,

Did you get my PM last week?

Johan

Title: Re: New Missiles
Post by ptds on May 2nd, 2011 at 9:06pm
Johan,

Sorry I missed the message, did not think to look there. I will zip them up and send them later on this evening.

Pete

Title: Re: New Missiles
Post by Johan on May 2nd, 2011 at 9:53pm

ptds wrote on May 2nd, 2011 at 9:06pm:
Johan,

Sorry I missed the message, did not think to look there. I will zip them up and send them later on this evening.

Pete


No problem, the message sign is not very well highlighted and I forget to look there all the time myself.

Johan

Title: Re: New Missiles
Post by ptds on May 2nd, 2011 at 10:51pm
Johan,

I have sent you a mail with the files attached.

Pete

Title: Re: New Missiles
Post by Johan on May 3rd, 2011 at 12:23am

ptds wrote on May 2nd, 2011 at 10:51pm:
Johan,

I have sent you a mail with the files attached.

Pete



Thanks Pete, I will try tonight.

Johan

Title: Re: New Missiles
Post by ptds on Jul 25th, 2011 at 5:06pm
These missiles plus 2 others have now been added to the 'free Liveries' for download.
Main_Picture.jpg (Attachment deleted)

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