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Weapon for FSX >> Weapon for FSX >> Two SDK questions
https://www.captainsim.org/forum/csf.pl?num=1303767727 Message started by Frazer on Apr 25th, 2011 at 9:42pm |
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Title: Two SDK questions Post by Frazer on Apr 25th, 2011 at 9:42pm
Hi!
First I would like to thank you for a innovative and easy-to-use product. Second, I have some questions regarding the SDK and use of control inputs to control "Weapons for FSX". Citing the SDK PDF document, at the end of page 6: "For control name= names see FSX SimConnect SDK> KeyStrings> SimConnect > MapInputEventToClientEvent. " I guess that this should be for the "control="-part of the action element, not the "name=" as it says? Cause name seems to be a name specific for this product, and "control=" seems to be a FSX SDK defined string? The question here is if there's a list of values for the "name=" parameter of the "Action" element in the configuration-file? To get to the point, I'm looking for a better way to control the weapons master switch for example, cause if I connect it to a switch on my joystick that has an on and off detent, It must be in the right position when I start the flight, or else on will be off and vice versa. I want a button on my joystick to always be "ON", not toggle. I hope you understand what I mean :) Thanks! |
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