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Weapon for FSX >> Weapon for FSX >> Rockets
https://www.captainsim.org/forum/csf.pl?num=1302893238 Message started by florence on Apr 15th, 2011 at 6:47pm |
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Title: Re: Rockets Post by Markoz on Apr 16th, 2011 at 1:19pm
Maybe this is a better example because it has a guide to what the numbers refer to when changing the actual location of the weapons:
<Weapon> <!-- weapon sub-type section. unlimited number of --> <Gun>M60C</Gun> <!-- weapon sub-type name. must match GunInfo>Gun>Name --> <Shell>M60C Bullet</Shell> <!-- shell name. must match GunInfo>Shell>Name --> <Unlimited>1</Unlimited> <!-- unlimited ammo fire. 1-yes, 0-no --> <Station name="Nose" params="0,9,0,0,-0.039,0,200" /> <!-- Station position (x,y,z) meters, angle of incidence, ammo units quantity --> <Mode name="AUTO" shotrate="10" setshots="0" sequence="1" /> <!-- fire mode section. unlimited number of. name= dispayed on HUD in weapon info string. --> <Mode name="X3" shotrate="10" setshots="3" sequence="1" /> <Mode name="SINGL" shotrate="10" setshots="1" sequence="1" /> <DefaultMode>AUTO</DefaultMode> <!-- default fire mode. Any from the list above --> </Weapon> Mark |
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