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B-52 Driver >> B-52 Driver >> B-52 X-15 launch
https://www.captainsim.org/forum/csf.pl?num=1300733184 Message started by HvyEng on Mar 21st, 2011 at 6:46pm |
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Title: B-52 X-15 launch Post by HvyEng on Mar 21st, 2011 at 6:46pm
No AI tricks or multiplayer, this is the CS B-52 with the CS weapons pack using Massimo Taccoli's FS2002 X-15 modded into a launchable object:
I still have some tweaking to do to get it to climb appropriately. --Dan X-15_Launch.jpg (Attachment deleted) |
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Title: Re: B-52 X-15 launch Post by James F. Chams on Mar 22nd, 2011 at 3:23am
That's pretty cool! 8-)
... Can't wait to try that out; do please post your settings when your done configuring/testing, thanks. :) |
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Title: Re: B-52 X-15 launch Post by boeing247 on Mar 22nd, 2011 at 3:43am
Nice job!
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Title: Re: B-52 X-15 launch Post by HvyEng on Mar 23rd, 2011 at 12:59am
So here is what I used:
1) Download Massimo Taccoli’s FS2002 X-15 (x15c.zip) 2) Drag and drop the X-15c folder with all contents to your simobjects/Misc directory. 3) Delete or hide the “Panel” and “Sound” folder, aircraft.cfg and X-15c.air files. 4) Create a sim.cfg file in the X-15c folder with the following entry [fltsim.0] title=X-15c model= texture= [General] category=GroundVehicle [contact_points] destroy_on_impact=1 [EFFECTS] wake=fx_wake water=fx_spray dirt=fx_tchdrt concrete=fx_sparks touchdown=fx_tchdwn [DesignSpecs] max_speed_mph =4520 acceleration_constants = 50000.4, -20.4 //Time constant (effects responsiveness), and max G acceleration deceleration_constants = 50000.4, -20.4 //Time constant (effects responsiveness), and max G acceleration 5) Add the following to the weapon section of the B-52 CSWeapon.xml <Weapon> <Gun>X-15c</Gun> <Shell>X-15c</Shell> <Unlimited>0</Unlimited> <Station name="RightWingInner" params="5.5,2,-4,0,0.087,0,6" /> <Mode name="SINGL" setshots="1" shotrate="1" sequence="1" reset="0" /> <DefaultMode>SINGL</DefaultMode> </Weapon> 6) Add the following to the gun section of the B-52 CSWeapon.xml <Gun> <Type>RocketLauncher</Type> <Name>X-15c</Name> <Desc>X-15c Air launched test vehicle</Desc> <HudString>X-15c</HudString> <Pix /> <ConeAngle>0.005</ConeAngle> <TargetRange>2500</TargetRange> <MaxGForce>10</MaxGForce> <Delay>0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket2.wav" gain="4.0" /> <Shell> <Name>X-15c</Name> <Desc>X-15c Air launched test vehicle</Desc> <HudString>X-15c</HudString> <Pix /> <Container>X-15c</Container> <FxWake>csweapon_ai_smoke_mid</FxWake> <Weight>15420</Weight> <TargetWeight>10000</TargetWeight> <Lifetime>60.0</Lifetime> <CtrLifetime>60.0</CtrLifetime> <Efficiency>0.3</Efficiency> <RadiusRatio>1.0</RadiusRatio> <DragCoeff>0.04</DragCoeff> <OpArea>0.004</OpArea> <GravCoeff>-0.12</GravCoeff> <InitSpeed>0</InitSpeed> <EngThrust>313000</EngThrust> <ThrustDuration>60</ThrustDuration> </Shell> </Gun> 7) Test it out, it is in the Rocket section the weapons, there are 6 shots so you can get a good look at it. There are currently 2 bugs: 1)The landing gear. Sometimes it is out, sometimes not. I don’t know why 2) Sometimes it auto destructs on launch. I don’t know why. I guess that’s why I’m flying the launch vehicle and not the X-15. Let me know how it works out. --Dan |
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Title: Re: B-52 X-15 launch Post by Markoz on Mar 23rd, 2011 at 2:32am
Thanks for sharing Dan. I shall give this a try.
Note to self: "Never volunteer to be an X-15 driver!!!!" ;D Mark |
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Title: Re: B-52 X-15 launch Post by Johan on Mar 28th, 2011 at 4:46am
Dan,
Thanks a lot. I gave it a try on other planes, it works like a charm...amazing effect. Johan B1-BX15-1.jpg (Attachment deleted) |
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Title: Re: B-52 X-15 launch Post by boeing247 on Mar 28th, 2011 at 11:57pm
Is there a way to make it launch from the wing like the real X-15? I didn't see anything in the code that looked like a starting point.
Or better yet, is there a way to make it visible before it's launched (I wouldn't think so, but I was just wondering ;))? |
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Title: Re: B-52 X-15 launch Post by fs_addict on Apr 18th, 2011 at 2:09pm
I have realized with a few teaks to that code I could release the space shuttle from a 747, or something impossible , a 747 from a Cessna 172. :D
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Title: Re: B-52 X-15 launch Post by ptds on Nov 27th, 2011 at 3:07pm
Just catching up with the B52 forum and came across this. Somebody asked if the X15 could be seen under the wing of the B52 prior to launch....
Well I have not tried it yet, but I guess you could utilize the 'Delay' parameter in the 'GUN' section if you are using the rockets as the fire method. If you add in a suitable figure like 300 it will be visable for 5 mins before it launches After you press the fire button. <Gun> <Type>RocketLauncher</Type> <Name>X-15c</Name> <Desc>X-15c Air launched test vehicle</Desc> <HudString>X-15c</HudString> <Pix /> <ConeAngle>0.005</ConeAngle> <TargetRange>2500</TargetRange> <MaxGForce>10</MaxGForce> <Delay>0</Delay> <FxFire /> <Sound You would of course have to ensure that the actual position was roughly correct under the wing. Just a thought.. Pete |
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