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B-52 Driver >> B-52 Driver >> B-52 X-15 launch
https://www.captainsim.org/forum/csf.pl?num=1300733184

Message started by HvyEng on Mar 21st, 2011 at 6:46pm

Title: B-52 X-15 launch
Post by HvyEng on Mar 21st, 2011 at 6:46pm
No AI tricks or multiplayer, this is the CS B-52 with the CS weapons pack using Massimo Taccoli's FS2002 X-15 modded into a launchable object:

I still have some tweaking to do to get it to climb appropriately.

--Dan
X-15_Launch.jpg (Attachment deleted)

Title: Re: B-52 X-15 launch
Post by James F. Chams on Mar 22nd, 2011 at 3:23am
That's pretty cool! 8-)

... Can't wait to try that out; do please post your settings when your done configuring/testing, thanks. :)

Title: Re: B-52 X-15 launch
Post by boeing247 on Mar 22nd, 2011 at 3:43am
Nice job!

Title: Re: B-52 X-15 launch
Post by HvyEng on Mar 23rd, 2011 at 12:59am
So here is what I used:

1) Download Massimo Taccoli’s FS2002 X-15 (x15c.zip)
2) Drag and drop the X-15c folder with all contents to your simobjects/Misc directory.
3) Delete or hide the “Panel” and “Sound” folder, aircraft.cfg and X-15c.air files.
4) Create a sim.cfg file in the X-15c folder with the following entry

[fltsim.0]
title=X-15c
model=
texture=

[General]
category=GroundVehicle

[contact_points]
destroy_on_impact=1

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn

[DesignSpecs]
max_speed_mph =4520
acceleration_constants = 50000.4, -20.4     //Time constant (effects responsiveness), and max G acceleration
deceleration_constants = 50000.4, -20.4     //Time constant (effects responsiveness), and max G acceleration

5) Add the following to the weapon section of the B-52 CSWeapon.xml

       <Weapon>
           <Gun>X-15c</Gun>
           <Shell>X-15c</Shell>
           <Unlimited>0</Unlimited>
           <Station name="RightWingInner" params="5.5,2,-4,0,0.087,0,6" />
           <Mode name="SINGL" setshots="1" shotrate="1" sequence="1" reset="0" />
           <DefaultMode>SINGL</DefaultMode>
       </Weapon>

6) Add the following to the gun section of the B-52 CSWeapon.xml


       <Gun>
           <Type>RocketLauncher</Type>
           <Name>X-15c</Name>
           <Desc>X-15c Air launched test vehicle</Desc>
           <HudString>X-15c</HudString>
           <Pix />
           <ConeAngle>0.005</ConeAngle>
           <TargetRange>2500</TargetRange>
           <MaxGForce>10</MaxGForce>
           <Delay>0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket2.wav" gain="4.0" />
           <Shell>
               <Name>X-15c</Name>
               <Desc>X-15c Air launched test vehicle</Desc>
               <HudString>X-15c</HudString>
               <Pix />
               <Container>X-15c</Container>
               <FxWake>csweapon_ai_smoke_mid</FxWake>
               <Weight>15420</Weight>
               <TargetWeight>10000</TargetWeight>
               <Lifetime>60.0</Lifetime>
               <CtrLifetime>60.0</CtrLifetime>
               <Efficiency>0.3</Efficiency>
               <RadiusRatio>1.0</RadiusRatio>
               <DragCoeff>0.04</DragCoeff>
               <OpArea>0.004</OpArea>
               <GravCoeff>-0.12</GravCoeff>
               <InitSpeed>0</InitSpeed>
               <EngThrust>313000</EngThrust>
               <ThrustDuration>60</ThrustDuration>
           </Shell>
       </Gun>

7) Test it out, it is in the Rocket section the weapons, there are 6 shots so you can get a good look at it.

There are  currently 2 bugs:
1)The landing gear. Sometimes it is out, sometimes not. I don’t know why
2) Sometimes it auto destructs on launch. I don’t know why. I guess that’s why I’m flying the launch vehicle and not the X-15.

Let me know how it works out.

--Dan


Title: Re: B-52 X-15 launch
Post by Markoz on Mar 23rd, 2011 at 2:32am
Thanks for sharing Dan. I shall give this a try.

Note to self: "Never volunteer to be an X-15 driver!!!!" ;D

Mark

Title: Re: B-52 X-15 launch
Post by Johan on Mar 28th, 2011 at 4:46am
Dan,

Thanks a lot. I gave it a try on other planes, it works like a charm...amazing effect.

Johan

B1-BX15-1.jpg (Attachment deleted)

Title: Re: B-52 X-15 launch
Post by boeing247 on Mar 28th, 2011 at 11:57pm
Is there a way to make it launch from the wing like the real X-15? I didn't see anything in the code that looked like a starting point.

Or better yet, is there a way to make it visible before it's launched (I wouldn't think so, but I was just wondering  ;))?

Title: Re: B-52 X-15 launch
Post by fs_addict on Apr 18th, 2011 at 2:09pm
I have realized with a few teaks to that code I could release the space shuttle from a 747, or something impossible , a 747 from a Cessna 172. :D

Title: Re: B-52 X-15 launch
Post by ptds on Nov 27th, 2011 at 3:07pm
Just catching up with the B52 forum and came across this. Somebody asked if the X15 could be seen under the wing of the B52 prior to launch....
Well I have not tried it yet, but I guess you could utilize the 'Delay' parameter in the 'GUN' section if you are using the rockets as the fire method. If you add in a suitable figure like 300 it will be visable for 5 mins before it launches After you press the fire button.

<Gun>
          <Type>RocketLauncher</Type>
          <Name>X-15c</Name>
          <Desc>X-15c Air launched test vehicle</Desc>
          <HudString>X-15c</HudString>
          <Pix />
          <ConeAngle>0.005</ConeAngle>
          <TargetRange>2500</TargetRange>
          <MaxGForce>10</MaxGForce>
          <Delay>0</Delay>           <FxFire />
          <Sound

You would of course have to ensure that the actual position was roughly correct under the wing.

Just a thought..

Pete

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