CAPTAIN SIM FORUM
Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by artopsy on Jul 26th, 2012 at 7:53pm
I did this for the A2A WoP3 Spitfire. In fact I moved the location of the guns to the correct position on the wings, and the rockets firing from beneath the wings. Changed the pitch angle down (which was needed for it in that instance). I also change the heading angle of them all so they were heading towards the centre of the Gun Site (not too much though). It did help in the Spitfire.

when doing that did you notice the red circle move up or down?


tried changing the z parameter on the guns and missiles to 0.00  that moved the targeting circle to dead center hud (good)
but it didn't effect the radar sensor red circle that is still high

there has to be a parameter for that it is not screen dependent like the 2D hud so it has to be told where to be in relation to the aircraft

  • i doubt it is lined up with the aircraft eyepoint?? z axis in the aircraft cfg?

  • it's not the colimation data... that moves the hud gauge

  • when you calibrate the 2d hud the hudfov2d changes and when you change the hudfov3d the green hud gauge changes

I am perplexed

CAPTAIN SIM FORUM » Powered by YaBB 2.6.0!
YaBB Forum Software © 2000-2026. All Rights Reserved.