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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by Markoz on Jul 26th, 2012 at 10:56am

Quote:
Would changing weapon angle would have to be done to each piece of ordinance?
It could help. I did this for the A2A WoP3 Spitfire. In fact I moved the location of the guns to the correct position on the wings, and the rockets firing from beneath the wings. Changed the pitch angle down (which was needed for it in that instance). I also change the heading angle of them all so they were heading towards the centre of the Gun Site (not too much though). It did help in the Spitfire.

Here is the M60C:
<Station name="Nose" params="0,9,0,0,-0.039,0,200" /> <- ORIGINAL
<Station name="Left Wing Outer" params="-4.0,0,-0.5,0,-0.017,0,200" /> <- MODIFIED

See the differences in the xyz location and angles of incidence.


Quote:
is it the 4th setting in the <CollimationData>
From the manual:
0.307 – HUD radius (feet)

So it is the radius of the HUD. I played around with it in the F-14, but it either got too big or too small, but it is worth playing around with.


Quote:
just a thought.... could it be made elliptical? or does it have to stay a circle?
Yes. I think it can. Changing the the dimensions in the panel.cfg can change the shape:
gauge03=CSWeapon!hud3d, 526, 515, 550, 550
Changing the last two numbers will change its shape. gauge03=CSWeapon!hud3d, 526, 515, 1000, 500 would make it elliptical in the vertical (like an Australian Rules, or Rugby, football being placed on its tip).


Quote:
btw your white graphic hud info ... any luck?
Not yet. Been to busy today to look into it today (so far).


Quote:
have you found a way to switch the hud off and on while flying via a key combination or placing a switch on the dash?
2D HUD or 3D VC HUD?
Most aircraft with a HUD, have a switch to turn on/off the 3D VC HUD. But for the 2D HUD you would need to create an XML switch for it that you may or may not be able to put on a 3D panel in front of you.

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