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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by artopsy on Jul 26th, 2012 at 6:23am
Yes I know I can be a bit wordy and confusing when I am confused sorry
by the way mark I have been reading this thread for a few weeks now and have to say   glad you are here!!  to help us sort through this

I agree once the 3d hud works   goodbye 2d
(do I need to calibrate the targeting system via the 2d cockpit??)

glad to see that using the stock 3d hud dimensions works
didn't quite work on the mig 29 or f4 phantom it made the type slushy

in the iris mig (I haven't gone back to the f4 phantom yet)
the targeting zone is quite high, actually in the heading tape. It works but it is to high.
How do I bring that down?  


for the mig 29 I am using

<AntiAlias2d>1</AntiAlias2d>
<AntiAlias3d>1</AntiAlias3d>
<HudFov2d>20.34</HudFov2d>
<HudFov3d>9.50</HudFov3d>
<CollimationData>0.0,17.30,4.00,0.307</CollimationData>
<EyePtDeltaRatio>0.8</EyePtDeltaRatio>

and

[Vcockpit01]
//gauge00=FA18_HUD_VC_R!FA18_HUD_VC_R,  53,671,264,270
//gauge00=Yellow Hud!HUD,  55,671,250,280
gauge00=CSWeapon!hud3d, -64, 550, 500, 500


the target circle to high I need to lower that somehow .
 the green fonts are a bit hard to read but not impossible



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