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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by Markoz on Jul 7th, 2012 at 11:45am

ontheair wrote on Jul 7th, 2012 at 8:46am:
[....] The "Loader" usually adds the Weapon Control Panal at Window01, the HUD at Window02 and the HUD Glass at Window03 (SHIFT+1, SHIFT+2 and SHIFT+3). This sometimes messes up the aircraft panel especially if the panel is aliased to another aircraft ....

how to proceed when the panel is aliased to another aircraft ?

This is how I dealt with that in the WoP3 Spitfire:

The is how the " Weapon Loader" did it:
[Window Titles]
Window00=Main Panel
Window01=Weapon Control Panel
Window02=HUD
Window03=HUD Glass
Window04=Map
Window05=Radios
Window06=Maintenance Hangar
Window07=none0
Window08=none1
Window09=none2    
Window10=dbg
Window11=none3
Window12=none4
Window13=Clipboard
Window14=Mini Controls
Window15=Payload and Fuel Manager

This is what I changed it to:
[Window Titles]
Window00=Main Panel
Window01=Clipboard
Window02=Mini Controls
Window03=Payload and Fuel Manager
Window04=Map
Window05=Radios
Window06=Maintenance Hangar
Window07=Weapon Control Panel
Window08=HUD
Window09=HUD Glass
Window10=none0
Window11=none1
Window12=none2    
Window13=dbg
Window14=none3
Window15=none4

The none0, none1, none2, dbg and none4 panels were changed (put to the bottom of the list because you can't "open" them anyway). The Weapon Control Panel, HUD and HUD Glass were placed after the A2A panels. This allows all the panels to work fine.

When you change, for example, the Window07=none0 to Windows10=none0, the you need to then find [Window07] and change that [Window10] so that it matches the change you did under [Window Titles].

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