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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482 Message started by Captain Sim on Feb 9th, 2011 at 3:14pm |
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Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD Post by Markoz on Jul 7th, 2012 at 11:45am ontheair wrote on Jul 7th, 2012 at 8:46am:
This is how I dealt with that in the WoP3 Spitfire: The is how the " Weapon Loader" did it: [Window Titles] Window00=Main Panel Window01=Weapon Control Panel Window02=HUD Window03=HUD Glass Window04=Map Window05=Radios Window06=Maintenance Hangar Window07=none0 Window08=none1 Window09=none2 Window10=dbg Window11=none3 Window12=none4 Window13=Clipboard Window14=Mini Controls Window15=Payload and Fuel Manager This is what I changed it to: [Window Titles] Window00=Main Panel Window01=Clipboard Window02=Mini Controls Window03=Payload and Fuel Manager Window04=Map Window05=Radios Window06=Maintenance Hangar Window07=Weapon Control Panel Window08=HUD Window09=HUD Glass Window10=none0 Window11=none1 Window12=none2 Window13=dbg Window14=none3 Window15=none4 The none0, none1, none2, dbg and none4 panels were changed (put to the bottom of the list because you can't "open" them anyway). The Weapon Control Panel, HUD and HUD Glass were placed after the A2A panels. This allows all the panels to work fine. When you change, for example, the Window07=none0 to Windows10=none0, the you need to then find [Window07] and change that [Window10] so that it matches the change you did under [Window Titles]. |
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