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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482 Message started by Captain Sim on Feb 9th, 2011 at 3:14pm |
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Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD Post by ivo on Mar 22nd, 2012 at 7:54pm
Hi Markoz i have another question.
On FSX I have installed F5 tiger by Flylogic, and I have put on it the weapons I was wondering is possible to have the HUD oh the VC cockpit of the F5 ? in original the F5 by Flylogic hasn't HUD follow the file CSWeapon: <?xml version="1.0" encoding="UTF-8" ?> <CSWeaponInfo> <AircraftInfo> <!-- aircraft section --> <RadarRanges>5,10,25,50,100,200</RadarRanges> <!-- available radar ranges in NM, coma separated. --> <RadarGunModeRange>10</RadarGunModeRange> <!-- default radar range, NM. --> <RadarHorizAngle>60</RadarHorizAngle> <!-- angle of the radar horizontal scanning. Degrees --> <RadarVertAngle>20</RadarVertAngle> <!-- angle of the radar vertical scanning. Degrees --> <OptimumAOA>3.0</OptimumAOA> <!-- aircraft cruise angle of attack. Degrees --> <InRangeSound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_in_range.wav" gain="0.5" /> <!-- target is in effective range alert for selected weapon. name – path and name. gain - volume. 1.0 = 100%. --> <SrmHiSound name="..\..\..\Captain_Sim\Weapon\Sound\CSWeapon_srm_hi.wav" gain="0.1" /> <!-- IR homing missiles only: IR seeker lock tone --> <SrmLoSound name="..\..\..\Captain_Sim\Weapon\Sound\CSWeapon_srm_lo.wav" gain="0.1" /> <!-- IR homing missiles only: IR seeker search tone --> </AircraftInfo> <GaugeInfo> <!-- gau section --> <AntiAlias2d>1</AntiAlias2d> <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1). 0 increases performance. --> <AntiAlias3d>1</AntiAlias3d> <!-- VC HUD anti-aliasing. 1-yes, 0-no (1). 0 increases performance. --> <HudFov2d>20.34</HudFov2d> <!-- 2d HUD field of view. Degrees --> <HudFov3d>17.00</HudFov3d> <!-- vc HUD field of view. Degrees --> <CollimationData>0.0,14.01,3.358,0.307</CollimationData> <!-- see SDK --> <EyePtDeltaRatio>0.8</EyePtDeltaRatio> <!-- hud acceleration sensetivity factor --> <Collimate>1</Collimate> <!-- VC HUD collimation. 1-yes, 0-no (1). --> <TestFrame>0</TestFrame> <!-- HUD test pattern. 1-yes, 0-no (0). --> </GaugeInfo> <SoundInfo> <!-- sound section --> <MasterGain>1.0</MasterGain> <!-- global weapon sound volume. 1.0 = 100% --> <ExtViewSounds>1</ExtViewSounds> <!-- sound for exterior cameras. 1-yes, 0-no. --> <MaxSimulSounds>16</MaxSimulSounds> <!-- max number of simultaneous sounds playback --> </SoundInfo> <ControlsInfo> <!-- contols section --> <Action name="fire" control="joystick:0:button:0" /> <!-- fire button --> <Action name="fire" control="Space" /> <!-- fire button --> <Action name="masterSw" control="Ctrl+6" /> <!-- weapon master switch --> <Action name="nextWeaponType" control="Ctrl+7" /> <!-- weapon type selector switch --> <Action name="nextWeapon" control="Ctrl+Shift+7" /> <!-- weapon subtype selector switch --> <Action name="nextWeaponMode" control="Ctrl+Shift+8" /> <!-- weapon type fire mode selector switch --> <Action name="groundSw" control="Ctrl+8" /> <!-- radar AIR-SURFACE mode selector switch --> <Action name="hudModeSw" control="Ctrl+9" /> <!-- HUD mode selector switch --> <Action name="rangeSw" control="Ctrl+0" /> <!-- Radar range selector switch --> <Action name="unlock" control="Ctrl+U" /> <!-- drop a target lock --> <Action name="fovInc" control="Ctrl+Shift+9" /> <!-- HUD FOV increase (2D only, AUTO in VC) --> <Action name="fovDec" control="Ctrl+Shift+0" /> <!-- HUD FOV decrease (2D only, AUTO in VC) --> </ControlsInfo> <WeaponInfo> <!-- aircraft dependent weapon settings --> <Weapon> <!-- weapon sub-type section. unlimited number of --> <Gun>M60C</Gun> <!-- weapon sub-type name. must match GunInfo>Gun>Name --> <Shell>M60C Bullet</Shell> <!-- shell name. must match GunInfo>Shell>Name --> <Unlimited>0</Unlimited> <!-- unlimited ammo fire. 1-yes, 0-no --> <Station name="Nose" params="0,9,0,0,-0.039,0,200" /> <!-- Station position (x,y,z) meters, angle of incidence in RADIANS, ammo units quantity --> <Mode name="AUTO" shotrate="10" setshots="0" sequence="1" /> <!-- fire mode section. unlimited number of. name= dispayed on HUD in weapon info string. --> <Mode name="X3" shotrate="10" setshots="3" sequence="1" /> <Mode name="SINGL" shotrate="10" setshots="1" sequence="1" /> <DefaultMode>AUTO</DefaultMode> <!-- default fire mode. Any from the list above --> </Weapon> <Weapon> <Gun>SPPU-30</Gun> <Shell>GS-30-1 Bullet</Shell> <Unlimited>0</Unlimited> <Station name="Left wing" params="-2.5,0,-0.5,0,-0.039,0,300" /> <Station name="Right wing" params="2.5,0,-0.5,0,-0.039,0,300" /> <Mode name="AUTO" shotrate="25" setshots="0" sequence="1+2" /> <Mode name="X8" shotrate="25" setshots="8" sequence="1+2" /> <DefaultMode>AUTO</DefaultMode> </Weapon> <Weapon> <Gun>M61 Vulcan</Gun> <Shell>Vulcan Bullet</Shell> <Unlimited>0</Unlimited> <Station name="Nose" params="0,9,0,0,-0.039,0,1200" /> <Mode name="AUTO" shotrate="100" setshots="0" sequence="1" skipFrm="0" /> <Mode name="X10" shotrate="100" setshots="100" sequence="1" skipFrm="0" /> <DefaultMode>AUTO</DefaultMode> </Weapon> <Weapon> <Gun>Hydra 70</Gun> <Shell>Hydra 70</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,30" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,30" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,30" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,30" /> <Mode name="AUTO" setshots="0" shotrate="30" sequence="1,2,3,4" reset="0" /> <Mode name="X4" setshots="4" shotrate="30" sequence="1,2,3,4" reset="0" /> <Mode name="1+4" setshots="2" shotrate="15" sequence="1,4" reset="0" /> <Mode name="2+3" setshots="2" shotrate="15" sequence="2,3" reset="0" /> <DefaultMode>AUTO</DefaultMode> </Weapon> <Weapon> <Gun>Zuni127</Gun> <Shell>Zuni127</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,4" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,4" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,4" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,4" /> <Mode name="AUTO" setshots="4" shotrate="8" sequence="1,2,3,4" reset="0" /> <Mode name="1+4" setshots="2" shotrate="8" sequence="1,4" reset="0" /> <Mode name="2+3" setshots="2" shotrate="8" sequence="2,3" reset="0" /> <Mode name="SINGL" setshots="1" shotrate="32" sequence="1,2,3,4" reset="0" /> <DefaultMode>AUTO</DefaultMode> </Weapon> <Weapon> <Gun>AIM-9</Gun> <Shell>AIM-9</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingTip" params="-8,0,0,0,-0.039,0,1" /> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Station name="RightWingTip" params="8,0,0,0,-0.039,0,1" /> <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" /> <!-- available names: BST, UNCAGED, TRACK --> <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" /> <DefaultMode>BST</DefaultMode> </Weapon> <Weapon> <Gun>AIM-7</Gun> <Shell>AIM-7</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <DefaultMode>TRACK</DefaultMode> </Weapon> <Weapon> <Gun>R-73</Gun> <Shell>R-73</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <DefaultMode>BST</DefaultMode> </Weapon> <Weapon> <Gun>R-60</Gun> <Shell>R-60</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingTip" params="-8,0,0,0,-0.039,0,1" /> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Station name="RightWingTip" params="8,0,0,0,-0.039,0,1" /> <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" /> <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" /> <DefaultMode>BST</DefaultMode> </Weapon> <Weapon> <Gun>AIM-132</Gun> <Shell>AIM-132</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <DefaultMode>BST</DefaultMode> </Weapon> <Weapon> <Gun>AGM-88</Gun> <Shell>AGM-88</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <DefaultMode>TRACK</DefaultMode> </Weapon> <Weapon> <Gun>X-29</Gun> <Shell>X-29</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <DefaultMode>BST</DefaultMode> </Weapon> <Weapon> <Gun>ALARM</Gun> <Shell>ALARM</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <DefaultMode>TRACK</DefaultMode> </Weapon> <Weapon> <Gun>AS-34</Gun> <Shell>AS-34</Shell> <Unlimited>0</Unlimited> <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" /> <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" /> <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" /> <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" /> <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" /> <DefaultMode>TRACK</DefaultMode> </Weapon> <Weapon> <Gun>MK82</Gun> <Unlimited>0</Unlimited> <Station name="Center" params="0,0,0,0,-0.039,0,0" /> </Weapon> </WeaponInfo> <GunInfo> <!-- aircraft independent weapon settings --> <Gun> <!-- weapon sub-type . unlimited number of --> <Type>MachineGun</Type> <!--sub-type class. USE ONLY: MachineGun, RocketLauncher, MissileLauncher, BombLauncher --> <Name>M60C</Name> <!--weapon sub-type name. must match name in WeaponInfo section --> <Desc>7.62mm Machine Gun</Desc> <!-- weapon sub-type description --> <HudString>GUN</HudString> <!-- weapon type dispayed on HUD in weapon info string --> <Pix /> <ConeAngle>0.0005</ConeAngle> <!-- grouping of shots cone (radians) --> <TargetRange>800</TargetRange> <!-- Effective range (metters) --> <Delay>0.0</Delay> <!-- Fire Delay - seconds. --> <FxFire /> <!-- Fire visual effect name. no path --> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_mg_shot1.wav" loopEnd="0.1" finishLoop="1" gain="0.7" /> <!-- Fire Sound name, path, parameter --> <Shell> <!-- shell section (bullet, shell, rocket, missile, bomb). one per weapon sub-type --> <Name>M60C Bullet</Name> <!-- shell name. must match name in WeaponInfo section --> <Desc>7.62mm M60C Bullet</Desc> <!-- description. any --> <HudString>M60</HudString> <!-- weapon sub-type dispayed on HUD in weapon info string --> <Pix /> <Container>CS_Weapon_M60C</Container> <!-- weapon simobject name. must match ../Simobjects/Misc/ name AND simobject sim.cfg title= name --> <FxWake /> <!-- rocket/missile trail visual effect name. no path --> <Weight>0.0097</Weight> <!-- shell weight --> <TargetWeight>5000</TargetWeight> <!-- target wight correction factor --> <Lifetime>3.0</Lifetime> <!-- shell physical liftime --> <CtrLifetime>2.0</CtrLifetime> <!-- shell simobject liftime --> <Efficiency>0.01</Efficiency> <!-- shell damage efficiency --> <RadiusRatio>1.0</RadiusRatio> <!-- See SDK --> <DragCoeff>0.295</DragCoeff> <!-- shell drag coefficient --> <OpArea>0.0000456</OpArea> <!-- shell net area --> <GravCoeff>1.0</GravCoeff> <!-- shell gravitation coefficient --> <InitSpeed>853</InitSpeed> <!-- shell initial velocity (meters per second) --> <EngThrust>0</EngThrust> <!-- Rocket engine thrust (newtons) --> <ThrustDuration>0</ThrustDuration> <!-- Rocket engine lifetime (seconds) --> </Shell> </Gun> <Gun> <Type>MachineGun</Type> <Name>SPPU-30</Name> <Desc>2xGS-30-1</Desc> <HudString>GUN</HudString> <Pix /> <ConeAngle>0.001</ConeAngle> <TargetRange>1200</TargetRange> <Delay>0.0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_mg_fire1.wav" loopBeg="0.046" loopEnd="0.553" finishLoop="0" gain="1.0" /> <Shell> <Name>GS-30-1 Bullet</Name> <Desc>30mm GS-30-1 Bullet</Desc> <HudString>GS30</HudString> <Pix /> <Container>CS_Weapon_GSH-30</Container> <FxWake /> <Weight>0.390</Weight> <TargetWeight>5000</TargetWeight> <Lifetime>3.0</Lifetime> <CtrLifetime>2.0</CtrLifetime> <ContainerLifetime>3.0</ContainerLifetime> <Efficiency>0.04</Efficiency> <RadiusRatio>1.0</RadiusRatio> <DragCoeff>0.295</DragCoeff> <OpArea>0.0007068</OpArea> <GravCoeff>1.0</GravCoeff> <InitSpeed>887.5</InitSpeed> <EngThrust>0</EngThrust> <ThrustDuration>0</ThrustDuration> </Shell> </Gun> <Gun> <Type>MachineGun</Type> <Name>M61 Vulcan</Name> <Desc>M61 Vulcan six-barreled cannon</Desc> <HudString>GUN</HudString> <Pix /> <ConeAngle>0.0015</ConeAngle> <TargetRange>1500</TargetRange> <Delay>0.0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\VulcanCannon.wav" loopBeg="0.5139" loopEnd="1.3059" finishLoop="0" gain="1.0" /> <Shell> <Name>Vulcan Bullet</Name> <Desc>20mm Vulcan Bullet</Desc> <HudString>M61</HudString> <Pix /> <Container>CS_Weapon_M61Vulcan</Container> <FxWake /> <Weight>0.1024</Weight> <TargetWeight>5000</TargetWeight> <Lifetime>3.0</Lifetime> <CtrLifetime>2.0</CtrLifetime> <Efficiency>0.026</Efficiency> <RadiusRatio>1.0</RadiusRatio> <DragCoeff>0.295</DragCoeff> <OpArea>0.0003141</OpArea> <GravCoeff>1.0</GravCoeff> <InitSpeed>1050</InitSpeed> <EngThrust>0</EngThrust> <ThrustDuration>0</ThrustDuration> </Shell> </Gun> <Gun> <Type>RocketLauncher</Type> <Name>Hydra 70</Name> <Desc>Description of rocket launcher</Desc> <HudString>ROCKE</HudString> <Pix /> <ConeAngle>0.005</ConeAngle> <TargetRange>2500</TargetRange> <MaxGForce>3</MaxGForce> <Delay>0.0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket1.wav" gain="0.3" /> <Shell> <Name>Hydra 70</Name> <Desc>Hydra 70 rocket</Desc> <HudString>H70</HudString> <Pix /> <Container>CS_Weapon_Hydra70</Container> <FxWake>csweapon_rocket_wake1</FxWake> <Weight>12.2</Weight> <TargetWeight>10000</TargetWeight> <Lifetime>4.0</Lifetime> <CtrLifetime>4.0</CtrLifetime> <Efficiency>0.3</Efficiency> <RadiusRatio>1.0</RadiusRatio> <DragCoeff>0.04</DragCoeff> <OpArea>0.004</OpArea> <GravCoeff>1.0</GravCoeff> <InitSpeed>0</InitSpeed> <EngThrust>5926</EngThrust> <ThrustDuration>1.075</ThrustDuration> </Shell> </Gun> <Gun> <Type>RocketLauncher</Type> <Name>Zuni127</Name> <Desc>Description of rocket launcher</Desc> <HudString>ROCKE</HudString> <Pix /> <ConeAngle>0.005</ConeAngle> <TargetRange>2500</TargetRange> <MaxGForce>3</MaxGForce> <Delay>0.0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket1.wav" gain="1.0" /> <Shell> <Name>Zuni127</Name> <Desc>Zuni127 rocket</Desc> <HudString>Z127</HudString> <Pix /> <Container>CS_Weapon_Zuni127</Container> <FxWake>csweapon_rocket_wake1</FxWake> <Weight>12.2</Weight> <TargetWeight>10000</TargetWeight> <Lifetime>4.0</Lifetime> <CtrLifetime>4.0</CtrLifetime> <Efficiency>0.5</Efficiency> <RadiusRatio>1.0</RadiusRatio> <DragCoeff>0.04</DragCoeff> <OpArea>0.004</OpArea> <GravCoeff>1.0</GravCoeff> <InitSpeed>0</InitSpeed> <EngThrust>5926</EngThrust> <ThrustDuration>1.075</ThrustDuration> </Shell> </Gun> <Gun> <Type>MissileLauncher</Type> <Name>AIM-9</Name> <Desc>AIM-9 Sidewinder</Desc> <HudString>AA</HudString> <Pix /> <ConeAngle>0.005</ConeAngle> <TargetRange>18000</TargetRange> <MinRange>1000</MinRange> <MaxGForce>3</MaxGForce> <Delay>0.0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket3.wav" gain="0.5" /> <Shell> <Name>AIM-9</Name> <Desc>AIM-9 Sidewinder</Desc> <HudString>AIM9</HudString> <Pix /> <Container>CS_Weapon_AIM9</Container> <FxWake>csweapon_rocket_wake2</FxWake> <Weight>86.2</Weight> <TargetWeight>20000</TargetWeight> <Lifetime>25.0</Lifetime> <CtrLifetime>25.0</CtrLifetime> <Efficiency>0.3</Efficiency> <RadiusRatio>1.0</RadiusRatio> <DragCoeff>0.18</DragCoeff> <OpArea>0.015</OpArea> <GravCoeff>1.0</GravCoeff> <InitSpeed>0</InitSpeed> <EngThrust>6000</EngThrust> <ThrustDuration>10.0</ThrustDuration> <TurnRate>0.4</TurnRate> <!-- missiles only: maximum turn rate. Radians --> <SteerDelay>1.0</SteerDelay> <!-- missiles only: initial acceleration time before self-homing begins. Seconds --> <SeekerAngle>3.1416</SeekerAngle> <!-- IR missiles only: IR seeker maximum vield of view angle. Radians --> <SelfDestrTime>10.0</SelfDestrTime> <!-- missiles only: self-destruction delay if a lock missed after launch. Seconds --> </Shell> </Gun> <Gun> <Type>MissileLauncher</Type> <Name>AIM-7</Name> <Desc>AIM-7 Sparrow</Desc> <HudString>AA</HudString> <Pix /> <ConeAngle>0.005</ConeAngle> <TargetRange>45000</TargetRange> <MinRange>2000</MinRange> <MaxGForce>3</MaxGForce> <Delay>0.0</Delay> <FxFire /> <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket3.wav" gain="0.7" /> <Shell> <Name>AIM-7</Name> <Desc>AIM-7 Sparrow</Desc> <HudString>AIM7</HudS |
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