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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by ivo on Mar 22nd, 2012 at 7:54pm
Hi Markoz i have another question.
On FSX I have installed F5 tiger by Flylogic, and I have put on it the weapons I was wondering is possible to have the HUD oh the VC cockpit of the F5 ? in original the F5 by Flylogic hasn't HUD follow the file
CSWeapon:


<?xml version="1.0" encoding="UTF-8" ?>
<CSWeaponInfo>
   <AircraftInfo>
       <!-- aircraft section -->
       <RadarRanges>5,10,25,50,100,200</RadarRanges>
       <!-- available radar ranges in NM, coma separated. -->
       <RadarGunModeRange>10</RadarGunModeRange>
       <!-- default radar range, NM. -->
       <RadarHorizAngle>60</RadarHorizAngle>
       <!-- angle of the radar horizontal scanning. Degrees -->
       <RadarVertAngle>20</RadarVertAngle>
       <!-- angle of the radar vertical scanning. Degrees -->
       <OptimumAOA>3.0</OptimumAOA>
       <!-- aircraft cruise angle of attack. Degrees -->
       <InRangeSound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_in_range.wav" gain="0.5" />
       <!-- target is in effective range alert for selected weapon. name – path and name. gain  - volume. 1.0 = 100%. -->
       <SrmHiSound name="..\..\..\Captain_Sim\Weapon\Sound\CSWeapon_srm_hi.wav" gain="0.1" />
       <!-- IR homing missiles only: IR seeker lock tone -->
       <SrmLoSound name="..\..\..\Captain_Sim\Weapon\Sound\CSWeapon_srm_lo.wav" gain="0.1" />
       <!-- IR homing missiles only: IR seeker search tone -->
   </AircraftInfo>
   <GaugeInfo>
       <!-- gau section -->
       <AntiAlias2d>1</AntiAlias2d>
       <!-- 2D HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <AntiAlias3d>1</AntiAlias3d>
       <!-- VC HUD anti-aliasing. 1-yes, 0-no (1).  0 increases performance.  -->
       <HudFov2d>20.34</HudFov2d>
       <!-- 2d HUD field of view. Degrees -->
       <HudFov3d>17.00</HudFov3d>
       <!-- vc HUD field of view. Degrees -->
       <CollimationData>0.0,14.01,3.358,0.307</CollimationData>
       <!-- see SDK -->
       <EyePtDeltaRatio>0.8</EyePtDeltaRatio>
       <!-- hud acceleration sensetivity factor -->
       <Collimate>1</Collimate>
       <!-- VC HUD collimation. 1-yes, 0-no (1). -->
       <TestFrame>0</TestFrame>
       <!-- HUD test pattern. 1-yes, 0-no (0). -->
   </GaugeInfo>
   <SoundInfo>
       <!-- sound section -->
       <MasterGain>1.0</MasterGain>
       <!-- global weapon sound volume. 1.0 = 100% -->
       <ExtViewSounds>1</ExtViewSounds>
       <!-- sound for exterior cameras. 1-yes, 0-no. -->
       <MaxSimulSounds>16</MaxSimulSounds>
       <!-- max number of simultaneous sounds playback -->
   </SoundInfo>
   <ControlsInfo>
       <!-- contols section -->
       <Action name="fire" control="joystick:0:button:0" />
       <!-- fire button -->
       <Action name="fire" control="Space" />
       <!-- fire button -->
       <Action name="masterSw" control="Ctrl+6" />
       <!-- weapon master switch -->
       <Action name="nextWeaponType" control="Ctrl+7" />
       <!-- weapon type selector switch -->
       <Action name="nextWeapon" control="Ctrl+Shift+7" />
       <!-- weapon subtype selector switch -->
       <Action name="nextWeaponMode" control="Ctrl+Shift+8" />
       <!-- weapon type fire mode selector switch -->
       <Action name="groundSw" control="Ctrl+8" />
       <!-- radar AIR-SURFACE mode selector switch -->
       <Action name="hudModeSw" control="Ctrl+9" />
       <!-- HUD mode selector switch -->
       <Action name="rangeSw" control="Ctrl+0" />
       <!-- Radar range selector switch -->
       <Action name="unlock" control="Ctrl+U" />
       <!-- drop a target  lock -->
       <Action name="fovInc" control="Ctrl+Shift+9" />
       <!-- HUD FOV increase  (2D only, AUTO in VC) -->
       <Action name="fovDec" control="Ctrl+Shift+0" />
       <!-- HUD FOV decrease  (2D only, AUTO in VC) -->
   </ControlsInfo>
   <WeaponInfo>
       <!-- aircraft dependent weapon settings -->
       <Weapon>
           <!-- weapon sub-type section. unlimited number of -->
           <Gun>M60C</Gun>
           <!-- weapon sub-type name. must match GunInfo>Gun>Name -->
           <Shell>M60C Bullet</Shell>
           <!-- shell name. must match GunInfo>Shell>Name -->
           <Unlimited>0</Unlimited>
           <!-- unlimited ammo fire. 1-yes, 0-no -->
           <Station name="Nose" params="0,9,0,0,-0.039,0,200" />
           <!-- Station position (x,y,z) meters, angle of incidence in RADIANS, ammo units quantity -->
           <Mode name="AUTO" shotrate="10" setshots="0" sequence="1" />
           <!-- fire mode section. unlimited number of. name= dispayed on HUD in weapon info string. -->
           <Mode name="X3" shotrate="10" setshots="3" sequence="1" />
           <Mode name="SINGL" shotrate="10" setshots="1" sequence="1" />
           <DefaultMode>AUTO</DefaultMode>
           <!-- default fire mode. Any from the list above  -->
       </Weapon>
       <Weapon>
           <Gun>SPPU-30</Gun>
           <Shell>GS-30-1 Bullet</Shell>
           <Unlimited>0</Unlimited>
           <Station name="Left wing" params="-2.5,0,-0.5,0,-0.039,0,300" />
           <Station name="Right wing" params="2.5,0,-0.5,0,-0.039,0,300" />
           <Mode name="AUTO" shotrate="25" setshots="0" sequence="1+2" />
           <Mode name="X8" shotrate="25" setshots="8" sequence="1+2" />
           <DefaultMode>AUTO</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>M61 Vulcan</Gun>
           <Shell>Vulcan Bullet</Shell>
           <Unlimited>0</Unlimited>
           <Station name="Nose" params="0,9,0,0,-0.039,0,1200" />
           <Mode name="AUTO" shotrate="100" setshots="0" sequence="1" skipFrm="0" />
           <Mode name="X10" shotrate="100" setshots="100" sequence="1" skipFrm="0" />
           <DefaultMode>AUTO</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>Hydra 70</Gun>
           <Shell>Hydra 70</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,30" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,30" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,30" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,30" />
           <Mode name="AUTO" setshots="0" shotrate="30" sequence="1,2,3,4" reset="0" />
           <Mode name="X4" setshots="4" shotrate="30" sequence="1,2,3,4" reset="0" />
           <Mode name="1+4" setshots="2" shotrate="15" sequence="1,4" reset="0" />
           <Mode name="2+3" setshots="2" shotrate="15" sequence="2,3" reset="0" />
           <DefaultMode>AUTO</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>Zuni127</Gun>
           <Shell>Zuni127</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,4" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,4" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,4" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,4" />
           <Mode name="AUTO" setshots="4" shotrate="8" sequence="1,2,3,4" reset="0" />
           <Mode name="1+4" setshots="2" shotrate="8" sequence="1,4" reset="0" />
           <Mode name="2+3" setshots="2" shotrate="8" sequence="2,3" reset="0" />
           <Mode name="SINGL" setshots="1" shotrate="32" sequence="1,2,3,4" reset="0" />
           <DefaultMode>AUTO</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>AIM-9</Gun>
           <Shell>AIM-9</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingTip" params="-8,0,0,0,-0.039,0,1" />
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Station name="RightWingTip" params="8,0,0,0,-0.039,0,1" />
           <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" />
           <!-- available names: BST, UNCAGED, TRACK  -->
           <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" />
           <DefaultMode>BST</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>AIM-7</Gun>
           <Shell>AIM-7</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <DefaultMode>TRACK</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>R-73</Gun>
           <Shell>R-73</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <DefaultMode>BST</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>R-60</Gun>
           <Shell>R-60</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingTip" params="-8,0,0,0,-0.039,0,1" />
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Station name="RightWingTip" params="8,0,0,0,-0.039,0,1" />
           <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" />
           <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4,5,6" reset="0" />
           <DefaultMode>BST</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>AIM-132</Gun>
           <Shell>AIM-132</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <DefaultMode>BST</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>AGM-88</Gun>
           <Shell>AGM-88</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <DefaultMode>TRACK</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>X-29</Gun>
           <Shell>X-29</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Mode name="BST" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <Mode name="UNCAGED" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <DefaultMode>BST</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>ALARM</Gun>
           <Shell>ALARM</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <DefaultMode>TRACK</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>AS-34</Gun>
           <Shell>AS-34</Shell>
           <Unlimited>0</Unlimited>
           <Station name="LeftWingOuter" params="-5,0,0,0,-0.039,0,1" />
           <Station name="LeftWingInner" params="-2,0,0,0,-0.039,0,1" />
           <Station name="RightWingInner" params="2,0,0,0,-0.039,0,1" />
           <Station name="RightWingOuter" params="5,0,0,0,-0.039,0,1" />
           <Mode name="TRACK" setshots="1" shotrate="0.5" sequence="1,2,3,4" reset="0" />
           <DefaultMode>TRACK</DefaultMode>
       </Weapon>
       <Weapon>
           <Gun>MK82</Gun>
           <Unlimited>0</Unlimited>
           <Station name="Center" params="0,0,0,0,-0.039,0,0" />
       </Weapon>
   </WeaponInfo>
   <GunInfo>
       <!-- aircraft independent weapon settings -->
       <Gun>
           <!-- weapon sub-type . unlimited number of -->
           <Type>MachineGun</Type>
           <!--sub-type class. USE ONLY: MachineGun, RocketLauncher, MissileLauncher, BombLauncher -->
           <Name>M60C</Name>
           <!--weapon sub-type name. must match name in WeaponInfo section -->
           <Desc>7.62mm Machine Gun</Desc>
           <!-- weapon sub-type description  -->
           <HudString>GUN</HudString>
           <!-- weapon type dispayed on HUD in weapon info string -->
           <Pix />
           <ConeAngle>0.0005</ConeAngle>
           <!-- grouping of shots cone (radians) -->
           <TargetRange>800</TargetRange>
           <!-- Effective range (metters) -->
           <Delay>0.0</Delay>
           <!-- Fire Delay - seconds. -->
           <FxFire />
           <!-- Fire visual effect name. no path -->
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_mg_shot1.wav" loopEnd="0.1" finishLoop="1" gain="0.7" />
           <!-- Fire Sound name, path, parameter -->
           <Shell>
               <!-- shell section (bullet, shell, rocket, missile, bomb). one per weapon sub-type -->
               <Name>M60C Bullet</Name>
               <!-- shell name. must match name in WeaponInfo section -->
               <Desc>7.62mm M60C Bullet</Desc>
               <!-- description. any -->
               <HudString>M60</HudString>
               <!-- weapon sub-type dispayed on HUD in weapon info string -->
               <Pix />
               <Container>CS_Weapon_M60C</Container>
               <!-- weapon simobject name. must match ../Simobjects/Misc/ name AND simobject sim.cfg title= name -->
               <FxWake />
               <!-- rocket/missile trail visual effect name. no path -->
               <Weight>0.0097</Weight>
               <!-- shell weight -->
               <TargetWeight>5000</TargetWeight>
               <!-- target wight correction factor -->
               <Lifetime>3.0</Lifetime>
               <!-- shell physical liftime -->
               <CtrLifetime>2.0</CtrLifetime>
               <!-- shell simobject liftime -->
               <Efficiency>0.01</Efficiency>
               <!-- shell damage efficiency             -->
               <RadiusRatio>1.0</RadiusRatio>
               <!-- See SDK -->
               <DragCoeff>0.295</DragCoeff>
               <!-- shell drag coefficient -->
               <OpArea>0.0000456</OpArea>
               <!-- shell net area -->
               <GravCoeff>1.0</GravCoeff>
               <!-- shell gravitation coefficient  -->
               <InitSpeed>853</InitSpeed>
               <!-- shell initial velocity (meters per second) -->
               <EngThrust>0</EngThrust>
               <!-- Rocket engine thrust  (newtons) -->
               <ThrustDuration>0</ThrustDuration>
               <!-- Rocket engine lifetime (seconds) -->
           </Shell>
       </Gun>
       <Gun>
           <Type>MachineGun</Type>
           <Name>SPPU-30</Name>
           <Desc>2xGS-30-1</Desc>
           <HudString>GUN</HudString>
           <Pix />
           <ConeAngle>0.001</ConeAngle>
           <TargetRange>1200</TargetRange>
           <Delay>0.0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_mg_fire1.wav" loopBeg="0.046" loopEnd="0.553" finishLoop="0" gain="1.0" />
           <Shell>
               <Name>GS-30-1 Bullet</Name>
               <Desc>30mm GS-30-1 Bullet</Desc>
               <HudString>GS30</HudString>
               <Pix />
               <Container>CS_Weapon_GSH-30</Container>
               <FxWake />
               <Weight>0.390</Weight>
               <TargetWeight>5000</TargetWeight>
               <Lifetime>3.0</Lifetime>
               <CtrLifetime>2.0</CtrLifetime>
               <ContainerLifetime>3.0</ContainerLifetime>
               <Efficiency>0.04</Efficiency>
               <RadiusRatio>1.0</RadiusRatio>
               <DragCoeff>0.295</DragCoeff>
               <OpArea>0.0007068</OpArea>
               <GravCoeff>1.0</GravCoeff>
               <InitSpeed>887.5</InitSpeed>
               <EngThrust>0</EngThrust>
               <ThrustDuration>0</ThrustDuration>
           </Shell>
       </Gun>
       <Gun>
           <Type>MachineGun</Type>
           <Name>M61 Vulcan</Name>
           <Desc>M61 Vulcan six-barreled cannon</Desc>
           <HudString>GUN</HudString>
           <Pix />
           <ConeAngle>0.0015</ConeAngle>
           <TargetRange>1500</TargetRange>
           <Delay>0.0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\VulcanCannon.wav" loopBeg="0.5139" loopEnd="1.3059" finishLoop="0" gain="1.0" />
           <Shell>
               <Name>Vulcan Bullet</Name>
               <Desc>20mm Vulcan Bullet</Desc>
               <HudString>M61</HudString>
               <Pix />
               <Container>CS_Weapon_M61Vulcan</Container>
               <FxWake />
               <Weight>0.1024</Weight>
               <TargetWeight>5000</TargetWeight>
               <Lifetime>3.0</Lifetime>
               <CtrLifetime>2.0</CtrLifetime>
               <Efficiency>0.026</Efficiency>
               <RadiusRatio>1.0</RadiusRatio>
               <DragCoeff>0.295</DragCoeff>
               <OpArea>0.0003141</OpArea>
               <GravCoeff>1.0</GravCoeff>
               <InitSpeed>1050</InitSpeed>
               <EngThrust>0</EngThrust>
               <ThrustDuration>0</ThrustDuration>
           </Shell>
       </Gun>
       <Gun>
           <Type>RocketLauncher</Type>
           <Name>Hydra 70</Name>
           <Desc>Description of rocket launcher</Desc>
           <HudString>ROCKE</HudString>
           <Pix />
           <ConeAngle>0.005</ConeAngle>
           <TargetRange>2500</TargetRange>
           <MaxGForce>3</MaxGForce>
           <Delay>0.0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket1.wav" gain="0.3" />
           <Shell>
               <Name>Hydra 70</Name>
               <Desc>Hydra 70 rocket</Desc>
               <HudString>H70</HudString>
               <Pix />
               <Container>CS_Weapon_Hydra70</Container>
               <FxWake>csweapon_rocket_wake1</FxWake>
               <Weight>12.2</Weight>
               <TargetWeight>10000</TargetWeight>
               <Lifetime>4.0</Lifetime>
               <CtrLifetime>4.0</CtrLifetime>
               <Efficiency>0.3</Efficiency>
               <RadiusRatio>1.0</RadiusRatio>
               <DragCoeff>0.04</DragCoeff>
               <OpArea>0.004</OpArea>
               <GravCoeff>1.0</GravCoeff>
               <InitSpeed>0</InitSpeed>
               <EngThrust>5926</EngThrust>
               <ThrustDuration>1.075</ThrustDuration>
           </Shell>
       </Gun>
       <Gun>
           <Type>RocketLauncher</Type>
           <Name>Zuni127</Name>
           <Desc>Description of rocket launcher</Desc>
           <HudString>ROCKE</HudString>
           <Pix />
           <ConeAngle>0.005</ConeAngle>
           <TargetRange>2500</TargetRange>
           <MaxGForce>3</MaxGForce>
           <Delay>0.0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket1.wav" gain="1.0" />
           <Shell>
               <Name>Zuni127</Name>
               <Desc>Zuni127 rocket</Desc>
               <HudString>Z127</HudString>
               <Pix />
               <Container>CS_Weapon_Zuni127</Container>
               <FxWake>csweapon_rocket_wake1</FxWake>
               <Weight>12.2</Weight>
               <TargetWeight>10000</TargetWeight>
               <Lifetime>4.0</Lifetime>
               <CtrLifetime>4.0</CtrLifetime>
               <Efficiency>0.5</Efficiency>
               <RadiusRatio>1.0</RadiusRatio>
               <DragCoeff>0.04</DragCoeff>
               <OpArea>0.004</OpArea>
               <GravCoeff>1.0</GravCoeff>
               <InitSpeed>0</InitSpeed>
               <EngThrust>5926</EngThrust>
               <ThrustDuration>1.075</ThrustDuration>
           </Shell>
       </Gun>
       <Gun>
           <Type>MissileLauncher</Type>
           <Name>AIM-9</Name>
           <Desc>AIM-9 Sidewinder</Desc>
           <HudString>AA</HudString>
           <Pix />
           <ConeAngle>0.005</ConeAngle>
           <TargetRange>18000</TargetRange>
           <MinRange>1000</MinRange>
           <MaxGForce>3</MaxGForce>
           <Delay>0.0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket3.wav" gain="0.5" />
           <Shell>
               <Name>AIM-9</Name>
               <Desc>AIM-9 Sidewinder</Desc>
               <HudString>AIM9</HudString>
               <Pix />
               <Container>CS_Weapon_AIM9</Container>
               <FxWake>csweapon_rocket_wake2</FxWake>
               <Weight>86.2</Weight>
               <TargetWeight>20000</TargetWeight>
               <Lifetime>25.0</Lifetime>
               <CtrLifetime>25.0</CtrLifetime>
               <Efficiency>0.3</Efficiency>
               <RadiusRatio>1.0</RadiusRatio>
               <DragCoeff>0.18</DragCoeff>
               <OpArea>0.015</OpArea>
               <GravCoeff>1.0</GravCoeff>
               <InitSpeed>0</InitSpeed>
               <EngThrust>6000</EngThrust>
               <ThrustDuration>10.0</ThrustDuration>
               <TurnRate>0.4</TurnRate>
               <!-- missiles only: maximum turn rate. Radians -->
               <SteerDelay>1.0</SteerDelay>
               <!-- missiles only: initial acceleration time before self-homing begins. Seconds -->
               <SeekerAngle>3.1416</SeekerAngle>
               <!-- IR missiles only: IR seeker maximum vield of view angle. Radians -->
               <SelfDestrTime>10.0</SelfDestrTime>
               <!-- missiles only: self-destruction delay if a lock missed after launch. Seconds -->
           </Shell>
       </Gun>
       <Gun>
           <Type>MissileLauncher</Type>
           <Name>AIM-7</Name>
           <Desc>AIM-7 Sparrow</Desc>
           <HudString>AA</HudString>
           <Pix />
           <ConeAngle>0.005</ConeAngle>
           <TargetRange>45000</TargetRange>
           <MinRange>2000</MinRange>
           <MaxGForce>3</MaxGForce>
           <Delay>0.0</Delay>
           <FxFire />
           <Sound name="..\..\..\Captain_Sim\Weapon\Sound\csweapon_rocket3.wav" gain="0.7" />
           <Shell>
               <Name>AIM-7</Name>
               <Desc>AIM-7 Sparrow</Desc>
               <HudString>AIM7</HudS

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