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Weapon for FSX >> Weapon for FSX >> USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
https://www.captainsim.org/forum/csf.pl?num=1297264482

Message started by Captain Sim on Feb 9th, 2011 at 3:14pm

Title: Re: USE WITH THIRD-PARTY AIRCRAFT - THE ONLY THREAD
Post by Markoz on Jul 17th, 2011 at 2:48am
When you add Weapon for FSX to any aircraft, it adds the following:

panel.csweapon (folder)
  HUD_Glass.bmp
  panel.cfg
csweapon.xml

This puts ALL (included in csweapon.xml) of the available weapons into the aircraft that you added Weapon to using the Loader.



To change between different Guns, Rockets and Missiles, you need to use the Keyboard Shortcuts provided in the manual:











CONTROL KEYS REFERENCE CARD
WEAPON ON/OFF CTRL+6
SELECT WEAPON TYPE CTRL+7
SELECT WEAPON SUBTYPE Ctrl+Shift+7
SELECT SUBTYPE FIRE MODE Ctrl+Shift+8
SWITCH AIR-SURFACE MODES CTRL+8
SWITCH BASIC HUD MODES CTRL+9
SELECT RADAR RANGE CTRL+0
DROP/SWITCH TARGET LOCK CTRL+U
FIRE SPACE OR JOYSTICK BUTTON 1


Another way to switch between the weapons is to press SHIFT+1 to bring up the Weapon Panel (see image) and click on different points to change them.



You can add Weapon to any aircraft of your choice, but if you want the guns, rockets and missiles firing from the correct location on a particular aircraft, you have to edit the csweapon.xml (as you did for the F16 guns). I find that it isn't easy (to me), it takes lots of changes and reloading of the aircraft in FSX to get it right.

Mark

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