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707 Captain >> 707 Captain >> Finished fictional WIZZ AIR
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Message started by nath2889 on Oct 30th, 2010 at 1:11pm

Title: Finished fictional WIZZ AIR
Post by nath2889 on Oct 30th, 2010 at 1:11pm
Fictional Wizz Air repaint is uploaded here
http://nathansfsxrepaints.webeden.co.uk/#/captain-sim-707-300-p1/4544451800





Title: Re: Finished fictional WIZZ AIR
Post by dirceu on Oct 31st, 2010 at 4:28am
Hi Nathan,

Congratulations for your great job. IŽve got it. Is there any way to convert the fs9 bmp to fsx dds in order to use the fs9 textures in the fsx?

Greetings from Rio de Janeiro

Dirceu

Title: Re: Finished fictional WIZZ AIR
Post by nath2889 on Oct 31st, 2010 at 11:28am
you need to use a BMP converter to convert the bmp used in fs9 to dds used by fsx
like this one
http://www.mnwright.btinternet.co.uk/download/dxtbmpx.EXE

Title: Re: Finished fictional WIZZ AIR
Post by Markoz on Oct 31st, 2010 at 2:15pm
You also need to flip the texture vertically or your plane will look really messed up!

Mark

Title: Re: Finished fictional WIZZ AIR
Post by mendoza on Oct 31st, 2010 at 8:46pm
Nice! Than you

Title: Re: Finished fictional WIZZ AIR
Post by dirceu on Nov 1st, 2010 at 5:27pm
Thanks Nathan and Mark. IŽll try it. What I want is to be able to choose among all the textures already developed for FS9. There arenŽt many for FSX.

Dirceu

Title: Re: Finished fictional WIZZ AIR
Post by Markoz on Nov 2nd, 2010 at 1:13am
Hi Dirceu.

If you leave the textures as .bmp, you don't need to flip them vertically. You can have both .dds textures and .bmp textures in the folder at the same time while you are working on them. FSX will look for and use the .dds before it will use the .bmp.

Mark

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